Abstraction layer over Khronos Vulkan API
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Updated
Oct 8, 2026 - C++
Abstraction layer over Khronos Vulkan API
High performance game overlay library for Windows
A ReShade-compatible Vulkan post-processing layer for Linux
Vulkan layer for color grading for Linux games.
a vulkan post processing layer
Open-source AMD Fluid Motion Frames (AFMF) for Linux: a Vulkan implicit layer that doubles the frame rate of any game, Proton or native, with FidelityFX Optical Flow. Tuned on RDNA4/RDNA3 with RADV; no game integration, no kernel module, no driver patch.
Fan research project: the real DLSS 5 (71-block DLSSNR) neural-rendering graph running live on Intel Arc via Vulkan cooperative-matrix (XMX) cores — Vulkan / DX9 / DX10 / DX11 / DX12 games + screen mode. Demo build.
Hardware ray tracing for Sky: Children of the Light (PC). A Vulkan layer that adds ray-traced sun shadows, ambient occlusion, bounce light and light from candles and fire via ray_query. Experimental, needs an RTX / RDNA2+ GPU
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