A minimal implementation of Vulkan ray tracing.
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Updated
Oct 7, 2024 - C++
A minimal implementation of Vulkan ray tracing.
Hardware ray tracing for Sky: Children of the Light (PC). A Vulkan layer that adds ray-traced sun shadows, ambient occlusion, bounce light and light from candles and fire via ray_query. Experimental, needs an RTX / RDNA2+ GPU
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