Introduction to assembly programming language in MARS MIPS simulator.
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Updated
Mar 17, 2025 - Assembly
Introduction to assembly programming language in MARS MIPS simulator.
A Hospital Management System in MIPS Assembly for the MARS simulator. It supports adding, viewing, and searching patient records with a simple text-based interface. This system handles up to 10 patients and demonstrates basic assembly programming concepts.
A doodle jump clone coded from scratch entirely in MIPS Assembly language. It is complete with powerups like springs, jetpack, and various platform types like clouds, wood, etc.
An Iterative Implementation of the Binary Search Algorithm in Assembly Language for the MIPS Architecture.
A fork of MARS (MIPS Assembler and Runtime Simulator) containing an additional tool for analyzing the control unit of MIPS datapath
A fully playable maze game written in MIPS Assembly, running on MARS 4.5
This system will demonstrate the flow of how plant and its surrounding being monitored
A comprehensive portfolio of low-level algorithms, memory management, and hardware simulation written in pure MIPS32 Assembly.
Implementación del cifrado Playfair completo en MIPS Assembly. Construye la matriz 5×5, lee texto desde .txt y cifra por pares con los 3 casos del algoritmo.
Repositorio con los programas en ensamblador del Laboratorio #1 de Estructura de Computadores (MIPS – MARS)
Several simple programs written using the MIPS assembly language. The programs perform simple tasks such as sorting data. A MIPS IDE is included in the project as a .jar file.
Recreation of the classic ATARI game River Raid in MIPS Assembly for the Computer Architecture course at IFRN
MIPS assembly coursework — HCMUT Computer Architecture (Shunting-yard calculator)
2D Platformer Game written in MIPS Assembly
A fully functional vending machine simulation built entirely in MIPS assembly language on the MARS simulator which covers purchases, real-time stock updates, receipts and password-protected admin control
Convolutional Neural Network (CNN) mathematical operations—including 2D convolution, ReLU, and Max Pooling—written in pure MIPS assembly.
A classic **Snake Game** implemented in **MIPS Assembly**, designed to run on the **MIPS Mars Simulator** with bitmap display. The game handles keyboard inputs, real-time snake movement, and collision logic to simulate a playable retro game.
Some programs that exemplify different algorithms developed in assembler thinking of a MIPS architecture with the MARS simulator
MIPS Assembly implementation of BFS & DFS algorithms for binary trees. The project returns the level of a searched element and includes utilities to convert between two array-based tree representations.
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