Software Developer & Systems Enthusiast
Crafting high-performance tooling, reverse engineering pipelines, and headless rendering systems.
- 🔭 Systems & Graphics: Headless OpenGL rendering pipelines (
llvmpipe, headless VPS rendering) & JVM tuning. - 🧩 Minecraft Ecosystem: In-depth Fabric modding, screen recording architecture, and real-time audio capture.
- 🔓 Reverse Engineering: Payload decoding, bytecode analysis, and universal deobfuscation toolsets.
- ⚙️ Infrastructure: Automated node management, Linux server optimization, and containerized deployments.
| Repository | Description | Key Tech |
|---|---|---|
| Mcorder | High-performance in-game screen recorder for Minecraft Fabric with real-time audio capture | Java Fabric Gradle |
| Vps-Renderer | Headless ReplayMod render pipeline for CPU-only Linux servers with software OpenGL & shaders | Shell llvmpipe OpenGL |
| Decoder-Encoder | Universal reverse engineering, payload decoding, and deobfuscation toolchain | Python Security Bytecode |
| monero | Minimal, automated Linux node & worker orchestration scripts | Bash Linux DevOps |


