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# Conflicts: # src/mods/Loader.lua
# Conflicts: # docs/modding.md # src/mods/Loader.lua # src/world/WorldAPI.lua
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Portable API-3 scripts can now move and face native actors on Gen1–3:
move_player,move_npc,move_npc_to,place_npc,face_object,face_player_dir,face,face_npcandface_player.Arguments and actor references are checked before any prefix runs. Movement uses the host's native queue and walker updates; path search is bounded and resolves against the live walkable grid. Each step owns its exact queue entries and a one-shot callback. Foreign overlays pause continuation. Cancellation, unloads, changed sessions/actors, native refusal and stalled steps cannot resume later effects, and cleanup preserves foreign tracks. Talking-NPC facing verbs require a native context.
Dependency: merge #112 and prerequisites first. Focused change 25af724…4632d3a.
Validation at clean head
4632d3a75be10e7af8161c715de0647b31dc1437:79ea62f45fb2ea8f65d081a109431e4eb1bbdb36.ff78bc7a0fdddce46a688ab76da8db4473271ec0: 92/102 engine suites, SDK 3/3, B30 and 112/224 cross-engine checks.ROM-free fixtures cover native semantics rather than ROM gameplay/pixel equivalence. Paths that cannot be represented fail explicitly. Counts are 0–1024 cells and each stalled step has a 3,600-foreground-frame limit. A native movement crossing to a different map ends this run; explicit portable warp support is a separate follow-up.
Hosted Actions: API 3 contracts and ci are
action_required(fork workflow approval). Hosted tests have not run; the results above are local.