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# Conflicts: # src/mods/Loader.lua
# Conflicts: # docs/modding.md # src/mods/Loader.lua # src/world/WorldAPI.lua
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Adds API-3 portable
show_object(mapId, ref),hide_object(mapId, ref)andreplace_block(bx, by, blockId)on Gen1–3.Extracts pure validation plans from the public edit adapter so a script can preflight every row without mutating the map or relaxing public idle-world guards. Dispatch repeats validation against live stores. The owned script survives Gen1's native seamless map/default-runner replacement and restores the replacement idle runner afterward. Foreign overlays pause execution; unloading and changed saves/maps/runners cancel later effects.
Dependency: merge #111 and its prerequisites first. Stacked branch; focused change 7671788…25af724.
Validation at clean feature head
25af724d2ae554ec206ec4715ac10fc63b679aaa:79ea62f45fb2ea8f65d081a109431e4eb1bbdb36.e1e60ec2f9c043408676c4a0edcea5a683567ccc: 91/101 engine suites, SDK 3/3, B30 and 104/208 cross-engine checks.ROM-free tests exercise real loaders, native maps and native edit commands with fixture rendering/world seams. ROM-content tier is skipped; no ROM gameplay/pixel equivalence claim. Gen2/3 object scripts require the active map; the complete list is validated before its first effect.
Hosted Actions: API 3 contracts and ci are
action_required(fork workflow approval). Hosted tests have not run; the results above are local.