Senior Software Engineer · Backend & AWS · Game security / anti-cheat · AI coding agents Belo Horizonte, Brazil (UTC-3) · Remote, or relocation with sponsorship
I build and operate online products end to end. For two years I was the technical lead for the official relaunch of GunBound Classic (Gravity Game Hub) in Southeast Asia and Latin America: contract and alpha through commercial launch and live ops, at 22k daily / 131k monthly active users and 293k accounts.
- Game security. Built GunProtect, a C++ anti-cheat (reverse engineering, Windows internals) that ran in production for 10+ years. At Gravity I stopped an exploit forcing up to 20k disconnects a day and built server-side kick/ban/auth for a third-party anti-cheat.
- Backend & cloud. Rewrote a game broker server, built payment, admin and KPI APIs on AWS, shipped an S3/CloudFront launcher and migrated 189k accounts.
- Leadership. Led a 12-person team and was the single technical contact for the publisher.
- AI. I work daily with AI coding agents (Claude Code, Codex) and build with LLMs: RAG, tool calling, MCP, evaluations.
| Repo | What it is |
|---|---|
| gunbound-image-creator | C# desktop tool to edit GunBound IMG files, used for 5+ years across servers and clients |
| GunBoundTH-Server | Go implementation of a GunBound broker server |
| semantic-paper-router | Scientific paper classification with embeddings and vector similarity |
| manual-handwrite-ia | Local AI that learns your handwriting and generates scanned-paper manuscripts |
| whatsapp-bot | Smart WhatsApp bot prototype (TypeScript / Node) |
C++ · TypeScript / Node.js · Go · Python · C# · SQL · AWS · Docker · MySQL / PostgreSQL · x64dbg / IDA / Ghidra






