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This repository was archived by the owner on Aug 21, 2026. It is now read-only.

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asobi

This repository is retired

The Lua runtime now lives in widgrensit/asobi. Everything that used to be here - the game.* API, hot-reload, the sandbox, bots, script validation, the Lua match and world bridges - moved into asobi itself and is developed there. This repository holds no Erlang source any more.

Your Lua game code is unaffected. match.lua, world.lua, config.lua and the game.* API are unchanged. Nothing to rewrite, nothing to rename.

The Docker image was renamed

    old:  ghcr.io/widgrensit/asobi_lua
    new:  ghcr.io/widgrensit/asobi

ghcr.io/widgrensit/asobi_lua is no longer rebuilt. Tags already published keep working and are not going away, but they receive no fixes - including security fixes. The last one was built from asobi v0.71.0.

Change the image name in your compose file or manifest. Nothing else changes: same tags, same ports, same environment variables. The image contents are the same too - the game backend, the Lua runtime and the operator console. The Lua runtime stopped being a separate application, so the old name described a part rather than the whole.

New and existing self-hosters should follow asobi's self-hosting guide, which covers the rename.

Where to go

For Go to
Bugs and feature requests widgrensit/asobi issues
Security reports asobi security advisories (never a public issue)
Lua scripting docs asobi guides and asobi.dev/docs
Questions Discord

This repository is archived and read-only. Its issues stay readable - they are the record behind a lot of these decisions - and docs/adr/ keeps the two architecture decisions that were made here and nowhere else.

The guides that used to sit in this repo have been removed rather than left to rot: they were older, shorter forks of the ones in asobi, and they still taught the retired image. Use asobi's guides.

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Lua scripting runtime for Asobi — game logic in Lua, powered by Luerl on BEAM

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