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4 changes: 3 additions & 1 deletion README.md
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,7 @@ an error. With mouse support, clicking empty background nudges the scene, and ea
## Wallpapers

`ocean` · `desert` · `jungle` · `space` · `farm` · `tundra` · `beach` · `city` · `zen` · `prehistoric` · `rider` ·
`megacity` · `dome` · `haunted-house`
`megacity` · `dome` · `haunted-house` · `flowerbox`

| Spring | Summer | Autumn | Winter |
| --- | --- | --- | --- |
Expand Down Expand Up @@ -71,6 +71,7 @@ At teeming, played back at 3x speed:
| ![Zen garden in motion](screenshots/zen.gif) | ![Prehistoric in motion](screenshots/prehistoric.gif) |
| ![Rider in motion](screenshots/rider.gif) | ![Megacity in motion](screenshots/megacity.gif) |
| ![Dome in motion](screenshots/dome.gif) | ![Haunted house in motion](screenshots/haunted-house.gif) |
| ![Flower Box in motion](screenshots/flowerbox.gif) | |

| | Day | Sunset | Night |
| --- | --- | --- | --- |
Expand All @@ -88,6 +89,7 @@ At teeming, played back at 3x speed:
| Megacity | ![Megacity by day](screenshots/megacity.png) | ![Megacity at sunset](screenshots/megacity-sunset.png) | ![Megacity at night](screenshots/megacity-night.png) |
| Dome | ![Dome by day](screenshots/dome.png) | ![Dome at sunset](screenshots/dome-sunset.png) | ![Dome at night](screenshots/dome-night.png) |
| Haunted house | ![Haunted house by day](screenshots/haunted-house.png) | ![Haunted house at sunset](screenshots/haunted-house-sunset.png) | ![Haunted house at night](screenshots/haunted-house-night.png) |
| Flower Box | ![Flower Box by day](screenshots/flowerbox.png) | ![Flower Box at sunset](screenshots/flowerbox-sunset.png) | ![Flower Box at night](screenshots/flowerbox-night.png) |

## License

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2 changes: 1 addition & 1 deletion dev/gif.ts
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Expand Up @@ -13,7 +13,7 @@ const FPS = 12.5
const START = 45
const FADE = 1.5
// The time of day each wallpaper looks best at in the README; others use day.
const BEST: Record<string, Time> = { ocean: "day", desert: "sunset", jungle: "day", space: "sunset", farm: "sunset", tundra: "night", beach: "sunset", city: "night", zen: "sunset", prehistoric: "sunset", rider: "day", megacity: "night", dome: "night", "haunted-house": "night" }
const BEST: Record<string, Time> = { ocean: "day", desert: "sunset", jungle: "day", space: "sunset", farm: "sunset", tundra: "night", beach: "sunset", city: "night", zen: "sunset", prehistoric: "sunset", rider: "day", megacity: "night", dome: "night", "haunted-house": "night", flowerbox: "night" }
// Wallpapers in the hero GIF at the top of the README, each shown for HERO_SECONDS.
const HERO = ["beach", "tundra", "jungle", "desert", "space"]
const HERO_SECONDS = 2
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