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CYBERIA Network Object Layer Engine

CYBERIA

Network Object Layers

Stackable Rendering Layers as a Unified Tokenized Reality

Version

Cyberia is an MMORPG extension built on the Underpost Platform. The platform owns the toolchain, deployment surface, PWA delivery, and base infrastructure. Cyberia adds a three-service MMO runtime: `engine-cyberia`, `cyberia-server`, and `cyberia-client`.

engine-cyberia is the sidecar-backed data layer: a Node.js sidecar that owns content, validation, persistence, the gRPC/REST data services, and asset metadata. It backs the authoritative Go server and the WASM client with data — it does not run the simulation or the presentation.


Ecosystem at a glance

                         ┌───────────────────────────────────────────────┐
                         │              UNDERPOST PLATFORM                 │
                         │  toolchain · deploy · PWA build · static        │
                         │  delivery · cluster/image/db · monitoring       │
                         │                                                 │
                         │   underpost CLI  ──▶  builds & deploys all      │
                         └───────────────────────────────────────────────┘
                                            │  hosts / delivers
                                            ▼
   ╔═══════════════════════════════ CYBERIA MMO ══════════════════════════════════╗
   ║                                                                               ║
   ║   ┌──────────────────┐   gRPC    ┌──────────────────┐   WebSocket            ║
   ║   │  engine-cyberia  │ ────────▶ │  cyberia-server  │ ───────────┐           ║
   ║   │     (Node.js)    │           │       (Go)       │            │           ║
   ║   │                  │           │                  │            ▼           ║
   ║   │ content          │           │ authoritative    │   ┌──────────────────┐ ║
   ║   │ validation       │           │ simulation       │   │  cyberia-client  │ ║
   ║   │ persistence      │           │ world tick       │   │    (C / WASM)    │ ║
   ║   │ gRPC/REST data   │           │ AOI replication  │   │                  │ ║
   ║   │ asset metadata   │           │                  │   │ rendering        │ ║
   ║   └──────────────────┘           └──────────────────┘   │ input            │ ║
   ║            │                                             │ prediction       │ ║
   ║            └──────────────── REST (content/assets) ─────▶│ presentation     │ ║
   ║                                                          └──────────────────┘ ║
   ╚═══════════════════════════════════════════════════════════════════════════════╝

   One source of truth per concern:
     content & world config ── engine-cyberia
     real-time world state  ── cyberia-server
     presentation & input   ── cyberia-client

1. Toolchain and base infrastructure

Underpost Platform is the operational backbone and the source of truth for deploy IDs, runtime selection, host/path layout, generated client assets, and environment resolution.

Area What it owns
Toolchain underpost CLI, build, deploy, release, metadata, secrets, environment selection
Infrastructure bare metal, LXD, Kubernetes, K3s, kubeadm, images, SSH, runners
Data operations MongoDB, MariaDB where needed, backups, cron, monitoring
Delivery static build, SSR views, PWA packaging, service worker generation, host/path routing

underpost is the shared control surface for everything infrastructural. Cyberia-specific work belongs in the cyberia CLI, never in parallel platform commands. When a concern already exists in underpost, reuse it instead of forking a Cyberia variant.


2. PWA workflow

Every deployed client ships as a static application shell with PWA support. The pipeline has exactly two inputs:

  • the deploy ssr configuration in conf.dd-*.js (or conf.ssr.json)
  • the service worker source in src/client/sw/core.sw.js

Everything else — index.html pages, sw.js, the precache list — is generated during the client build. Treat them as outputs only; never hand-edit them.

Runtime service-worker behavior:

Request Strategy
static assets stale-while-revalidate
API GET network-first + short cache
API mutations network-only + background replay
navigation network-first + fallback shells

Fallback selection: offline network → offline fallback view; origin/server failure → maintenance fallback view. Only fallback-marked views are guaranteed precached.


3. Cyberia MMO extension

Responsibility split

Service Owns Must not own
engine-cyberia content, validation, persistence, gRPC/REST data services, asset metadata authoritative simulation, render policy
cyberia-server authoritative simulation, world tick, gameplay mutation, AOI replication content authority, presentation metadata
cyberia-client rendering, input, prediction, interpolation, presentation authoritative world state, gameplay authority

Two boundaries are non-negotiable:

  • Do not move authoritative logic into the client.
  • Do not move content-authority logic into the Go runtime.

Data flow

engine-cyberia ──gRPC──▶ cyberia-server ──WebSocket──▶ cyberia-client
engine-cyberia ──REST──────────────────────────────▶ cyberia-client

engine-cyberia as the sidecar-backed data layer

engine-cyberia is the only Cyberia service that owns content-backed data and asset metadata.

  • Boot-time world configuration flows from engine-cyberia to cyberia-server over gRPC GetFullInstance.
  • Client-facing assets, object layers, dialogues, and presentation hints flow from engine-cyberia to cyberia-client over REST.
  • Simulation never migrates into the sidecar, and presentation policy never migrates out of the client.

Runtime / health model

Three supervised processes run in parallel, each with its own monitor and reconnect loop. Gameplay is live only when all three are healthy at once.

        ┌──────────────────────────────────────────────────────────────┐
        │                    SUPERVISION (parallel)                      │
        │                                                                │
        │   engine-cyberia        cyberia-server        cyberia-client   │
        │   ┌────────────┐        ┌────────────┐        ┌────────────┐   │
        │   │  monitor   │        │  monitor   │        │  monitor   │   │
        │   │ +reconnect │        │ +reconnect │        │ +reconnect │   │
        │   └─────┬──────┘        └─────┬──────┘        └─────┬──────┘   │
        │         │                     │                     │          │
        │         └──────────┬──────────┴──────────┬──────────┘          │
        │                    ▼                     ▼                     │
        │            all three up & connected?                          │
        └────────────────────────────┬─────────────────────────────────┘
                                      │
                ┌─────────────────────┼─────────────────────┐
                ▼                     ▼                     ▼
          ┌───────────┐        ┌───────────┐         ┌───────────┐
          │  HEALTHY  │        │ DEGRADED  │         │  STANDBY  │
          │ all 3 up  │        │ ≥1 service│         │ gameplay  │
          │ gameplay  │        │ reconnect-│         │ paused    │
          │ live      │        │ ing / down│         │ until all │
          │           │        │           │         │ 3 healthy │
          └───────────┘        └───────────┘         └───────────┘
State Meaning
healthy all three Cyberia services are up and connected
degraded at least one service is reconnecting or unavailable
standby gameplay is paused because the full three-service set is not healthy

User commands

Use underpost for platform, infrastructure, build, and deploy. Use cyberia for MMO content and extension workflows. Both share the same helpers — never duplicate config, env, or path logic.

Platform (underpost)

# Bootstrap a new app (local app serves on http://localhost:4001)
underpost new app-name

# Build the client bundle / static + PWA output
underpost client
npm run build            # node bin client

# Deploy and operate
underpost deploy <deploy-id>
underpost monitor

Cyberia (cyberia) — bin/cyberia.js

Group Command Purpose
ol cyberia ol [item-id] ObjectLayer import, procedural generation, atlas/sprite
instance cyberia instance [instance-code] export / import / drop a Cyberia instance and its data
client-hints cyberia client-hints [instance-code] per-instance presentation hints (palette, camera, icons)
chain cyberia chain <sub> Hyperledger Besu + ERC-1155 ObjectLayerToken lifecycle
run-workflow cyberia run-workflow <name> named maintenance/build scripts from scripts/

Common examples:

# Object layer content
cyberia ol hatchet,sword --import                 # import specific items
cyberia ol --import-types skin,floors             # batch import by type (or: all)
cyberia ol floor-desert --generate --seed fx-42   # procedural generation
cyberia ol hatchet --to-atlas-sprite-sheet        # build atlas sprite sheet
cyberia ol --drop --client-public                 # drop data + static asset folders

# Instance data
cyberia instance FOREST --export ./backup
cyberia instance FOREST --import ./backup
cyberia instance FOREST --drop

# Presentation hints
cyberia client-hints cyberia-main --seed-defaults

# Chain / token lifecycle
cyberia chain deploy --chain-id 777771
cyberia chain status
cyberia chain register / mint / transfer / burn / pause / unpause

# Named workflows
cyberia run-workflow import-default-items
cyberia run-workflow seed-skills
cyberia run-workflow seed-dialogues
cyberia run-workflow build-manifest
cyberia run-workflow build-server-dashboard

Run the MMO services

# engine-cyberia (Node.js data/content services)
npm start                                          # node src/server

# cyberia-server (Go authoritative simulation)
cd cyberia-server && go run main.go                # dev
cd cyberia-server && go build -o cyberia-server . && ./cyberia-server

# cyberia-client (C / WASM presentation)
cd cyberia-client && make -f Web.mk clean && make -f Web.mk web
cd cyberia-client && make -f Web.mk serve-development     # serves on :8082

Operational guardrails

  • Prefer one source of truth for config, deploy IDs, runtime selection, startup behavior, and generated assets.
  • Reuse existing helpers and conventions instead of creating parallel implementations.
  • Do not duplicate parsing, env resolution, or path normalization logic across modules.
  • Treat generated artifacts (sw.js, static pages, atlases, README, manifests) as outputs only.
  • Host-level changes must be idempotent, reversible, and explicit; validate before mutating; keep orchestration scripts safe to rerun.
  • engine-private/ is a private external dependency. Reference it only as private input; never assume its contents exist locally.