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CSInputs

This library allows you to send and read mouse / keyboard inputs even when app window inactive.

WinForms / Console Application .NET Framework 3.5+

Installation

You can install this package from Nuget Package Manager.

Install-Package CSInputs

OR

dotnet add package CSInputs

Usage Examples

-Send Inputs

Keyboard Inputs:

SendInput.Keyboard.Send(KeyboardKeys.F1);
SendInput.Keyboard.Send(KeyboardKeys.F1,Enums.KeyFlags.Down);
SendInput.Keyboard.Send(KeyboardKeys.F1,Enums.KeyFlags.Up);
SendInput.Keyboard.SendChar('A');
SendInput.Keyboard.SendString("Hello World!");

Mouse Inputs:

SendInput.Mouse.Send(MouseKeys.MouseLeft);

SendInput.Mouse.Send(MouseKeys.MouseLeft,Enums.KeyFlags.Down);
SendInput.Mouse.Send(MouseKeys.MouseLeft,Enums.KeyFlags.Up);

SendInput.Mouse.Send(MouseKeys.MouseLeft, KeyFlags.Down,new Point(150, 123),MousePositioning.Absolute);
SendInput.Mouse.Send(MouseKeys.MouseLeft, KeyFlags.Down,new Point(-5, -30),MousePositioning.Relative);

SendInput.Mouse.MoveTo(new Point(150, 123), Enums.MousePositioning.Absolute);

-Listen Inputs

First you need to instantiate a input listener.

ReadInput.InputListener listener = new ReadInput.InputListener();

Then you can subscribe for keyboard or mouse events to listen inputs.

listener.KeyboardInputs += Listener_KeyboardInputs;
listener.MouseInputs += Listener_MouseInputs;

-Sample Console Application

using System;
//System.Windows.Forms is required to work on console applications. so dont forget to add the reference.
using System.Windows.Forms; 
using CSInputs.Enums;
using CSInputs.ReadInput;
using CSInputs.Structs;

internal class Program
{
    static void Main(string[] args)
    {
        // Instantiate InputListener
        InputListener inputListener = new InputListener();
        
        // Subscribe to KeyboardInputs event handler to listen keyboard inputs.
        inputListener.KeyboardInputs += InputListener_KeyboardInputs;
        
        // Subscribe to MouseInputs event handler to listen mouse inputs.
        inputListener.MouseInputs += InputListener_MouseInputs;
        Application.Run(); // Required to work on console applications,
    }

    private static void InputListener_MouseInputs(MouseData data, ref ModifierKey modifierKey)
    {
        if (data.Key == MouseKeys.MouseRight && data.Flags == KeyFlags.KeyUp)
            Console.WriteLine("Someone just released the \"Right Click\"!");
    }

    private static void InputListener_KeyboardInputs(KeyboardData data, ref ModifierKey modifierKey)
    {
        if (data.Key == KeyboardKeys.Space && data.Flags == KeyFlags.KeyUp)
            Console.WriteLine("Someone just released the \"Space\" key!");
    }
}

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