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- pixi-slug Public
GPU-accelerated vector text for PixiJS. Crisp at any size, rotation, or 3D transform.
- frame-scheduler Public
Keep game engine frames running smoothly by executing CPU intensive tasks over multiple frames instead of a single long running synchronous task.
- lifecycle Public
Standard lifecycle flows for server and client in TypeScript. Hierarchical delegates with event handlers similar to Android, Objective C, Swift.
- eslint-config Public
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- headless Public
- fate Public
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