Nanite-style virtualized geometry renderer on DirectX 12
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Updated
Sep 11, 2026 - C++
Nanite-style virtualized geometry renderer on DirectX 12
Experimental rendering architecture using WebGPU.
C++ engine with a bindless RHI (Vulkan, Direct3D 12), frame graph, deferred PBR, HLSL, ray tracing, geometry streaming, DLSS
A console application for creating virtual meshes using the Nanite workflow (WIP)
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