Write a pattern, get a sentence. Seeded procedural text for JavaScript.
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Updated
Sep 4, 2026 - TypeScript
Write a pattern, get a sentence. Seeded procedural text for JavaScript.
A functional implementation of the PCG family random number generators, written in TypeScript.
A simple and elegant seeded random number generator for Unity
An infinite visual archive
A lightweight, deterministic PRNG (pseudo-random number generator) based on Xoroshiro128+, designed for consistent randomness in avatars, games, testing, and procedural generation.
A seedable, choice-driven life simulation game based on cities, industries, migration and everyday life in Zhejiang, China.
Write a pattern. Get a sentence whose words did not come from a model. Seeded dictionary engine — Rust, WASM/npm.
A lightweight Java library for generating realistic Russian persons (first name, patronymic, last name, gender). Focuses on correct patronymic formation using formal linguistic rules, known exceptions, and fallback heuristics. Designed to be fast, deterministic (seed-based), and dependency-free.
Hitotsu, a colour-card shedding game for two to eight: the familiar play, the popular house rules as options (stacking, jump-in, sevens and zeros, draw to match, no bluffing), a computer player, a table for several devices, and its own deck. No dependencies.
Deterministic, zero-dependency TypeScript SDK for Tarot: full 78-card dataset, 8 spreads, idempotent daily draws, and offline written interpretations. AI-ready.
Deterministic random number generators (Mulberry32, Xoshiro128) with sampling, shuffle, weighted pick, and gaussian
Randomized name generation library
Grid number puzzles for JavaScript and TypeScript: Sudoku (4×4 to 16×16), Jigsaw, Diagonal and Killer Sudoku, Futoshiki and Skyscrapers. Seeded puzzles with exactly one answer, a solver, an O(cells) check, a hint that says why, SVG drawing, and a playable board as a call or a tag. Zero dependencies.
Librería TypeScript para generar datos de prueba realistas y localizados de Chile
Zero-dependency JavaScript framework for deterministic browser games with replayable state and renderer-neutral views.
Dominoes for JavaScript and TypeScript: double-nine, double-twelve and double-fifteen sets, and Mexican Train for two to eight players with a computer player, seeded deals and saved games. Zero dependencies. From itsutsu.com.
A pipe puzzle for JavaScript and TypeScript: turn the pieces until the water reaches every drain. Seeded boards with exactly one answer, a solver, a difficulty from 1 to 100, wrap-around edges, several pumps, and the water drawn as SVG that flows. Zero dependencies.
A maze game of a thousand levels: draw a line through mazes in every shape with a finger or the mouse, with zoom, arrow puzzles and mixed ones. TypeScript, no dependencies.
Backgammon and its variants for JavaScript and TypeScript: the rules, doubling cube and match play, Nackgammon, Long Gammon, Hypergammon, Tabula, replayable games as text, a computer player, and a board you can play in any page. Zero dependencies.
Top-down tactical CQB in the browser: stop time, draw an entry line per operator, then execute everyone at once. The core is a zero-dependency simulation at a fixed 30 Hz off a seeded PRNG that hashes its world state, so a finished raid serialises into a replay URL and re-simulates bit-for-bit for a stranger. 12 missions.
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