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seeded-random

Here are 25 public repositories matching this topic...

Hitotsu, a colour-card shedding game for two to eight: the familiar play, the popular house rules as options (stacking, jump-in, sevens and zeros, draw to match, no bluffing), a computer player, a table for several devices, and its own deck. No dependencies.

  • Updated Oct 1, 2026
  • TypeScript

Grid number puzzles for JavaScript and TypeScript: Sudoku (4×4 to 16×16), Jigsaw, Diagonal and Killer Sudoku, Futoshiki and Skyscrapers. Seeded puzzles with exactly one answer, a solver, an O(cells) check, a hint that says why, SVG drawing, and a playable board as a call or a tag. Zero dependencies.

  • Updated Oct 2, 2026
  • TypeScript

Dominoes for JavaScript and TypeScript: double-nine, double-twelve and double-fifteen sets, and Mexican Train for two to eight players with a computer player, seeded deals and saved games. Zero dependencies. From itsutsu.com.

  • Updated Oct 1, 2026
  • TypeScript

A pipe puzzle for JavaScript and TypeScript: turn the pieces until the water reaches every drain. Seeded boards with exactly one answer, a solver, a difficulty from 1 to 100, wrap-around edges, several pumps, and the water drawn as SVG that flows. Zero dependencies.

  • Updated Oct 1, 2026
  • TypeScript

Backgammon and its variants for JavaScript and TypeScript: the rules, doubling cube and match play, Nackgammon, Long Gammon, Hypergammon, Tabula, replayable games as text, a computer player, and a board you can play in any page. Zero dependencies.

  • Updated Oct 2, 2026
  • TypeScript

Top-down tactical CQB in the browser: stop time, draw an entry line per operator, then execute everyone at once. The core is a zero-dependency simulation at a fixed 30 Hz off a seeded PRNG that hashes its world state, so a finished raid serialises into a replay URL and re-simulates bit-for-bit for a stranger. 12 missions.

  • Updated Jul 30, 2026
  • TypeScript

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