Map generator based on Voronoi Diagram and Perlin noise
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Updated
Jul 16, 2018 - C++
Map generator based on Voronoi Diagram and Perlin noise
Small unity editor script that generates a terrain procedurally using 7 different noise types .
A planet generator and renderer written in C++11 using libnoise
Simple endless low polygon world generator implemented in Unity
An old project of mine. Used to generate simple infinite terrains in Unity.
A modernized fork of Jason Bevins' libnoise, reengineered for C++17 with a robust CMake build system. This enhanced version integrates noiseutils for seamless noise map rendering, supports thread-safe multithreading for high-performance applications, and ensures compatibility across Windows and Linux.
'Not No Man's Sky' - 3rd year CTP dissertation for university
Generation of a 3D terrain using generated randomized heightmaps.
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