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LLM Architectures Explained: how language-model architectures differ, model by model, with every value sourced, a tested cost model and diagrams generated from the data.
Interactive explainer: BDH's attention has no softmax, so it is exactly a Hebbian synaptic memory — one fixed-size matrix written once per token. Run both forms, watch them agree to 1e-16, then break it with one toggle. DataForge 2026, Pathway track.
The complete ASD-STE100 Simplified Technical English skill for Claude Code, Codex, and LLMs. Features Andrej Karpathy's Ladder of Understanding (STE-100, diagrams, interactive HTML, 3b1b video), linter, and prompt compiler.
Multi-audience interactive explainers (JEPA & world models, orbital mechanics, quantum computing, elasticity, electromagnetism) + the Claude Code skill that generates them
Agent Harnesses Explained: the loop between a model and the world (tools, permissions, context, caching, sub-agents), animated by a deterministic simulator whose Python and TypeScript halves agree token for token.
Agent Security Explained: how to build agents that stay safe, defences only: trust boundaries and labels, untrusted input, the lethal trifecta, least privilege and sandboxing, driven by a tested policy engine.
Language as lossy compression of thought: an interactive explainer, in a single self-contained HTML file, on which kinds of thought survive being put into words.
Numerics Explained: number formats and quantisation for AI (FP16 to FP4, MX, rounding, accumulation, quantisers), animated by a bit-exact numerics library checked against numpy and ml_dtypes.
LLM Inference Explained: an interactive guide to how real systems serve language models, from the KV cache and roofline to batching, speculative decoding and disaggregated serving, with a tested simulator in your browser.
Agent Orchestration Explained: agents as graphs, steps and checkpoints, multi-agent patterns and durable runs, on an engine checked against real LangGraph in CI.
GPU Kernels Explained: how a GPU actually executes the maths (memory hierarchy, roofline, coalescing, bank conflicts, occupancy, GEMM, FlashAttention), animated by a tested execution model.
Agent Evals Explained: how to tell whether an agent is good, and how sure you can be: benchmarks, pass@k vs pass^k, intervals, paired comparisons, graders and cost, driven by a tested engine.
Agent Context Explained: what goes into an agent's context window, retrieval and memory, with every number measured on SQuAD with real embeddings and recorded reranker scores.
AI Racks Explained: the machines underneath AI, from the package and NVLink racks to networks, power and cooling, animated by a tested model with every hardware figure sourced and dated.