High-performance, cross-platform asynchronous GPU asset streaming and decompression library for Vulkan 1.1–1.4. Open-source DirectStorage alternative with GDeflate compute shaders, Timeline Semaphores, UMA/ReBAR zero-copy streaming, and persistent staging pools for Windows, Linux, and macOS.
compression cross-platform game-engine asset-pipeline storage-engine high-performance rendering vulkan zero-copy decompression graphics-programming spir-v nvme hardware-acceleration compute-shaders cpp20 directstorage gdeflate direct-io gpu-streaming
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Updated
Sep 17, 2026 - C