A minimal audio plugin framework
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Updated
May 4, 2026 - C++
A minimal audio plugin framework
A lightweight header-only c++ library for real time audio applications, oriented to the embedded world.
SwiftAudioKit - A lightweight yet powerful audio player wrapper for AVPlayer, providing seamless playback, queue management, retry handling, and Control Center integration across iOS, macOS, tvOS, and watchOS. 🚀🎵
A small tool that extracts all relevant information about the territory scanner from the DU log file and sends it automatically to https://www.dumap.de as soon as you press the save button ingame
(Work in Progress) An SKSE plugin that allows modders to add custom sound effects to various in-game events via an easy-to-use JSON configuration. Supports flexible settings like playback chance, volume, and repeat frequency.
Manguebyte Audio Framework: real-time-safe audio for Rust. DSP and ready-to-play instruments, audio files, devices with hot swap, MIDI 2.0, and plugins as CLAP, VST 3, AU, LV2 and standalone. Sample-accurate, block-size independent and allocation-free, each enforced by tests. For Rust what JUCE is for C++, and further.
Rust Audio Visual Engineering Toolkit — a modular framework for audio plug-ins, DSP, MIDI, and standalone audio applications. Early development with provisional APIs.
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