Fix some stuff (e.g. allow chinese glyphs) - #4
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xADDBx wants to merge 7 commits into
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…nk the issue was colliding hashes because of not hashing name?
…th many gylphs and uses a faster renderer when appropriate
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Trivial:
Note: I think the current implementation makes it so that even a font that doesn't support Chinese glyphs will get a 4096x4096 atlas assigned when on Chinese game language. But the complexity of checking for supported glyphs in a font and assigning a fitting atlas is comparatively large; especially since the overhead is pretty small.