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Fix some stuff (e.g. allow chinese glyphs) - #4

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Fix some stuff (e.g. allow chinese glyphs)#4
xADDBx wants to merge 7 commits into
thehambeard:masterfrom
xADDBx:master

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@xADDBx

@xADDBx xADDBx commented Aug 9, 2026

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  • Include localized Chinese glyphs.
  • Lazy font generation.
  • Fast bitmap mode for large fonts.
  • Cache dynamic fonts
  • Correct TMP font/material hash registration.
  • Preserve ignored nameplate materials.

Trivial:

  • Prevent premature localization generation. (Speed run changing font ._.)
  • Prevent lazy font creation failure from making the game stuck
  • Package TMPro_Plugin.dll correctly.
  • Isolate each game’s build directories.
  • Fix RT deploy path

Note: I think the current implementation makes it so that even a font that doesn't support Chinese glyphs will get a 4096x4096 atlas assigned when on Chinese game language. But the complexity of checking for supported glyphs in a font and assigning a fitting atlas is comparatively large; especially since the overhead is pretty small.

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