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stride3d
stride
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More items
Comfortable display density
Compact display density
fix: reshape a live body in place when its collider changes
#3532
·
delustra
opened
Oct 7, 2026
Contributor
·
4 of 8 tasks
·
·
Presentation: keep the main window registered after hide and show
#3531
·
icauro
opened
Oct 7, 2026
·
4 of 8 tasks
·
·
1
[Rendering] feat: opacity by thickness for transparent materials
#3530
·
Nicogo1705
opened
Oct 7, 2026
Contributor
·
2 of 8 tasks
·
·
3
[Graphics] fix: RenderOutputDescription span constructor reads past a short span
#3529
·
Nicogo1705
opened
Oct 7, 2026
Contributor
·
3 of 8 tasks
·
·
[Physics] Soft bodies for Bepu: volumetric bodies and cloth
#3528
·
Nicogo1705
opened
Oct 7, 2026
Contributor
·
6 of 8 tasks
·
·
feat: Adjust background for some card elements
#3527
·
Jklawreszuk
opened
Oct 7, 2026
Collaborator
·
1 of 4 tasks
·
·
[Physics] feat: Debug render contact points and normals
#3526
·
Nicogo1705
opened
Oct 7, 2026
Contributor
·
2 of 8 tasks
·
·
3
[Physics] fix: Bepu debug wireframe artifacts on faces crossing the camera plane
#3525
·
Nicogo1705
opened
Oct 7, 2026
Contributor
·
2 of 8 tasks
·
·
[Physics] fix: MaxStepPerFrame now bounds steps per frame, -1 no longer freezes the simulation
#3524
·
Nicogo1705
opened
Oct 7, 2026
Contributor
·
2 of 8 tasks
·
·
1
1
UpdateEngine Rewrite Proposal
#3519
·
ds5678
opened
Oct 6, 2026
Contributor
·
·
10
Fix UPath ordinal hash consistency
#3515
·
ds5678
opened
Oct 3, 2026
Contributor
·
4 tasks done
·
·
1
5
feat: Heightfield physics and basic rendering
area-Graphics
area-Physics
#3512
·
Eideren
opened
Sep 30, 2026
Collaborator
·
9 of 33 tasks
·
·
1
51
fix(core): upsert in PropertyContainer.SetObject to avoid duplicate-k…
#3511
·
shahriariqbal
opened
Sep 30, 2026
·
1 of 8 tasks
·
·
1
2
feat: let UI layers capture input so the game does not also act on it
#3505
·
sasvdw
opened
Sep 29, 2026
Contributor
·
5 of 8 tasks
·
·
1
fix: remove per-event allocations from input routing and text input
ci-android
ci-ios
#3496
·
sasvdw
opened
Sep 27, 2026
Contributor
·
3 of 8 tasks
·
·
1
3
feat: Core math optimizations
area-Math
breaking-change
ci-run-on-draft
enhancement
#3491
·
Kryptos-FR
opened
Sep 26, 2026
Member
·
12 of 15 tasks
·
·
18
Remove the
UpdateEngineHelper
class
#3480
·
ds5678
opened
Sep 25, 2026
Contributor
·
3 tasks done
·
·
4
Port several sample projects to Bepu Physics
#3478
·
ds5678
opened
Sep 24, 2026
Contributor
·
3 tasks done
·
·
NuGet package documentation
#3472
·
ds5678
opened
Sep 23, 2026
Contributor
·
4 tasks done
·
·
8
[Physics] feat: VoxelCollider, collide against a voxel density field without meshing it
#3471
·
Nicogo1705
opened
Sep 22, 2026
Contributor
·
4 of 8 tasks
·
·
8
[Graphics] fix: a typed UAV buffer below feature level 11_0 says what it needs
#3469
·
Nicogo1705
opened
Sep 22, 2026
Contributor
·
3 of 8 tasks
·
·
1
fix(bepuphysics): Bepu debug wireframe: don't draw into shadow map
#3458
·
VaclavElias
opened
Sep 20, 2026
Contributor
·
3 of 8 tasks
·
·
1
[UI] Added a new redo keybindings in GameStudioWindow keygesture.resx.
#3437
·
meriaizen86
opened
Sep 14, 2026
Contributor
·
4 tasks
·
·
16
feat(launcher): use the shared out-of-process crash reporter
area-Launcher
#3414
·
Kryptos-FR
opened
Sep 9, 2026
Member
·
2 of 8 tasks
·
·
7
[Rendering] feat: a per-view flag tells a material it is drawn for a shadow map
#3387
·
Nicogo1705
opened
Sep 6, 2026
Contributor
·
2 of 3 tasks
·
·
25
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