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Linux port: build, Vulkan/Wayland runtime, scripting, and distribution packaging
- #29
#29
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sheazywi
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Jul 29, 2026
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Linux port: build, Vulkan/Wayland runtime, scripting, and distribution packaging
#29
sheazywi
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starbounded-dev/LuxEngine:dev
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Commits on Jul 22, 2026
Make the build and Core compile on Linux (X11)
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Add CLAUDE.md with build, architecture, and project docs
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Update .gitignore for Linux and bump submodules for Linux compat
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Commits on Jul 23, 2026
Fix Linux/Wayland runtime: Vulkan semaphore ABI fix, build config selection, and remaining porting fixes
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Fix Vulkan swapchain UB, shader compilation, and Linux runtime environment
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Fix debug build crash and improve Linux/Wayland editor behavior
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Add null checks for ImGui texture rendering to prevent crashes
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Commits on Jul 27, 2026
Fix HLSL shader macros, Wayland camera, and build system for Linux
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Ignore editor state files (.lsettings, .lmesh, imgui.ini)
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Commits on Jul 28, 2026
Linux distribution: runtime export, swap chain fixes, memory tracking, and packaging
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Fix Linux scripting, fullscreen swap chain extent, and script project builds
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One-shot Linux build script, generated csproj files, and CI NuGet restore
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CI: treat editor state files as optional when packaging the artifact
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CI: add a Linux build job
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Bootstrap premake5 on Linux instead of assuming a local binary
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Fix Log::PrintMessage against libstdc++ versions without std::format_string
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CI: install tbb, zlib and llvm-ar for the Linux build
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Commits on Jul 29, 2026
CI: upload artifacts for Release only, and add a Linux editor artifact
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CI: trim the Linux editor artifact
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Scale the editor UI for HiDPI / fractional-scaling displays
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