Public game projects: all six boards and current adaptation milestones.
Source forks, native platform adaptations and porting tools for iPhone / iOS and Apple silicon Mac. Full project directory: native-game-ports.
| Game | Public source | Current scope | Project board |
|---|---|---|---|
| Grand Theft Auto V / GTA 5 | gta-v-native-ios | Experimental iOS/macOS native host; gameplay baseline observed, performance/artifacts/freezes remain open Roadmap | |
| Diablo II: Resurrected / D2R | diablo-2-resurrected-native-ios | Native port fork; Reimagined API/TCP components verified, actual ladder gameplay and server characters pending Roadmap | |
| Zelda: Tears of the Kingdom & Breath of the Wild | zelda-totk-botw-native-ios | Native Mac/iPhone/iPad fork, build/install helpers, shader-seed and frame-pacing changes Roadmap | |
| Castlevania: Belmont’s Curse | castlevania-belmonts-curse-native | Paused native Mac loading-screen research; menu/gameplay and iPhone operation unverified Roadmap | |
| Songs of Conquest | songs-of-conquest-native-ios-tools | Unity/C# adaptation tools and compilation checkpoint; no verified iPhone gameplay Roadmap | |
| The Witcher 3: Wild Hunt | witcher-3-native-research | Selected ARM64 function models and differential tooling; no complete engine or app Roadmap |
Framework: nxnative — NSO rewriting, Horizon HLE and NVN → Metal.
Projects build on credited upstream work; the source and verification status are linked above. Use your own game files. Research snapshots have their limitations explicitly documented.
По-русски: нативные порты и исследования для iOS / Mac — GTA 5, Diablo 2 Resurrected, Zelda, Castlevania, Songs of Conquest и Witcher 3. Исходники адаптации и инструменты; готовность указана по каждому проекту.