feat: accelerated turn timeout for offline players#133
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When the current human player is offline, startTurn shortens the turn to a grace window (game.OfflineGraceDuration, 10s) instead of the full 60s, so an abandoned game advances and cleans up quickly (kick after ~30s vs ~180s). - presence is now keyed by player_id (string) instead of uid; ping refreshes by claims.PlayerID — the identity the game FSM uses. - game gains an OnlineChecker interface + WithOnlineChecker option; startTurn only ever reduces a human player's turn, never bots or custom durations. - cmd wires a presenceChecker adapter (*presence.Service + ctx timeout). - tests: offline player times out within grace; online keeps the full turn.
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When the current human player is offline, startTurn shortens the turn to a grace window (game.OfflineGraceDuration, 10s) instead of the full 60s, so an abandoned game advances and cleans up quickly (kick after ~30s vs ~180s).