fix: stop duplicate game_state publishes from move/skip handlers#131
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MoveGame and SkipGame published a guessed game_state, duplicating gamecoord's authoritative publish on NotifyTurnStart and risking FSM desync. Drop both handler publishes (and the orphaned buildGameState); gamecoord is the single source of truth. MoveGame keeps its synchronous response with an optimistic current_turn_uid hint; SkipGame returns 204.
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MoveGame and SkipGame published a guessed game_state, duplicating gamecoord's authoritative publish on NotifyTurnStart and risking FSM desync. Drop both handler publishes (and the orphaned buildGameState); gamecoord is the single source of truth. MoveGame keeps its synchronous response with an optimistic current_turn_uid hint; SkipGame returns 204.