Skip to content

ci(web): commit visual baselines, enable visual regression - #15

Merged
rtkelly13 merged 1 commit into
mainfrom
ci/enable-visual-baselines
Aug 1, 2026
Merged

ci(web): commit visual baselines, enable visual regression#15
rtkelly13 merged 1 commit into
mainfrom
ci/enable-visual-baselines

Conversation

@rtkelly13

Copy link
Copy Markdown
Owner

Final step of the visual-guard work (#14): commits the five Linux-generated baseline PNGs and flips MAZE_VISUAL_BASELINES: "1" in both visual jobs, in the same commit per docs/VISUAL_REGRESSION.md.

Baselines were generated by the Generate Visual Baselines workflow (run 30716527348) on ubuntu-latest against the healthy post-rollback production build, and each PNG was visually inspected before committing: legible text, correct HUD values, distinct per-algorithm layouts, stair markers on the 3D case, seed-stability identical to its sibling case.

From the next deploy onward, every production and preview deploy is screenshot-compared against these — a boots-but-garbled build like the Godot 4.7.1 one now fails two independent gates (WebGL console assertion in the smoke test, and pixel diff here).

🤖 Generated with Claude Code

Baselines generated on ubuntu-latest via visual-baselines.yml (run
30716527348) against the healthy post-rollback production build
(Godot 4.7.0), and every PNG inspected: legible text, correct HUD,
distinct per-algorithm layouts, stair markers on the 3D case.

Flag flipped in the same commit as the snapshots so they can never
disagree, per docs/VISUAL_REGRESSION.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@rtkelly13
rtkelly13 merged commit a96eb1c into main Aug 1, 2026
3 checks passed
@rtkelly13
rtkelly13 deleted the ci/enable-visual-baselines branch August 1, 2026 20:17
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant