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feat: step 9d turns the head with depth - #44

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firejune merged 1 commit into
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naru/42-depth-turn-step
Oct 30, 2026
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firejune merged 1 commit into
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naru/42-depth-turn-step

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feat: step 9d turns the head with depth

The guide had no depth-driven step, though the parts it installs already
support one. Step 9d reruns propose with --full/--head so the
proposal carries a turn block (step 7's did not). It copies only that
block into config.json and appends a four-second turn animation
(0 / -12 / 0 / +12 / 0 degrees) to hello.anim.json. Then it rebuilds and
renders native extremes.

What the copy claims and does not:

  • The depths are the runs' scalar depth_median; no depth images are
    sampled.
  • The body does not turn.
  • The PSD route is skipped, since it carries no measured depth.

Measured on parts 1.83.0 / core 2.82.0 / pose 1.6.0 / play 1.21.2, an
empty npm consumer, with the guide's hand-placed joints:

  • build and check exit 0;
  • the same five WARN as before (elbow seam 1, skirt settling 4), none new;
  • the extremes are 1 s / -12 deg and 3 s / +12 deg;
  • torso and limb bones and vertices are unchanged across 49 sampled
    frames.

Two hair marks already in the static shirt art show beside the moving
side-lock tips at -12 deg. They are disclosed as ghosts in the README and
the receipt, not repaired. The CI helpers pick up the new fence, and the
browser check now asserts that the turn menu entry exists.

The pool browser run reported canvas2d where try-it-browser expects webgl
on both this branch and main's unchanged consumer. That is the pool's
environment, not this diff; GitHub CI is the browser verdict.

Closes #42

Co-Authored-By: Naru <342599188+fj-naru[bot]@users.noreply.github.com>
Co-Authored-By: Roa <342598975+fj-roa[bot]@users.noreply.github.com>

head turn

🤖 Generated with Claude Code

The guide had no depth-driven step, though the parts it installs already
support one. Step 9d reruns `propose` with `--full`/`--head` so the
proposal carries a `turn` block (step 7's did not). It copies only that
block into config.json and appends a four-second `turn` animation
(0 / -12 / 0 / +12 / 0 degrees) to hello.anim.json. Then it rebuilds and
renders native extremes.

What the copy claims and does not:
- The depths are the runs' scalar `depth_median`; no depth images are
  sampled.
- The body does not turn.
- The PSD route is skipped, since it carries no measured depth.

Measured on parts 1.83.0 / core 2.82.0 / pose 1.6.0 / play 1.21.2, an
empty npm consumer, with the guide's hand-placed joints:
- build and check exit 0;
- the same five WARN as before (elbow seam 1, skirt settling 4), none new;
- the extremes are 1 s / -12 deg and 3 s / +12 deg;
- torso and limb bones and vertices are unchanged across 49 sampled
  frames.

Two hair marks already in the static shirt art show beside the moving
side-lock tips at -12 deg. They are disclosed as ghosts in the README and
the receipt, not repaired. The CI helpers pick up the new fence, and the
browser check now asserts that the turn menu entry exists.

The pool browser run reported canvas2d where try-it-browser expects webgl
on both this branch and main's unchanged consumer. That is the pool's
environment, not this diff; GitHub CI is the browser verdict.

Closes #42

Co-Authored-By: Naru <342599188+fj-naru[bot]@users.noreply.github.com>
Co-Authored-By: Roa <342598975+fj-roa[bot]@users.noreply.github.com>
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📝 Code Review ✅ Completed 2026-10-30T12:15:24.328978Z 0831a5c PR opened
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@firejune
firejune merged commit 1fe8e46 into main Oct 30, 2026
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@firejune
firejune deleted the naru/42-depth-turn-step branch October 30, 2026 12:32
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guide: one step that turns the head with depth (depth-driven rigging)

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