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ps2dev
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Per Vertex Color (No Lighting) VU1 attempt
- #27
#27
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meisei4
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Per Vertex Color (No Lighting) VU1 attempt
#27
meisei4
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ps2dev/ps2gl:master
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meisei4:pvc_no_lights
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Commits on Sep 30, 2025
Begin revival attempt of ps2gl with new pvc no lights implementation (WIP, very slow it seems)
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Commits on Oct 1, 2025
CI compile error fix
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add missing color function for opengl1.1 tests
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Fixed some incorrect logic, tested lesson03, lesson04, lesson05 now working a bit better.
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Commits on Oct 2, 2025
added the beginnings of a more clear lanes and quadword explicitness, i hope to try to also integrate it more throughout the full pipeline, (I havent gotten to the alignment and stride part yet, bu…
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Commits on Oct 3, 2025
raylib tests for pvc cube working, needs clean up, test for remote now
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Commits on Oct 8, 2025
Adding quite a lot of experimental code, will need to come back through and clean this up
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fix magenta box indexed mesh working again
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Commits on Oct 10, 2025
undo unncessary garbage changes, back to only begining constant color index renderer (for preparing for pvc renderer next)
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indexed pvc working, now time for massive clean up
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make file clean
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more clean up
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Commits on Oct 12, 2025
LINES done on EE, workaround for pvc
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