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Ferdian edited this page Aug 26, 2020
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2 revisions
Description
Quick Load gfx and pallete to RAM and VRAM3D for Sprite3D.
Use only gfx with base 2 size (example: 32x64, 32x128, 16x128) maximum size is 1024x1024
Sprite3D Required to use 8-bit color (256 color)
load "loading/loading1" gfx to ram slot number 1 and upload to vram3D number 1.
load "loading/loadingpal" pallete to ram slot number 1 and upload to vram3D number 1.
To display Sprite3D
NF_Create3dSprite(0, 1, 1, 10, 10);
create Sprite3D with id 0 using gfx stored in slot vram3D number 1 and pallete stored in slot vram3D number 1.
the sprite is created at the coordinate x:10 y:10