Don't prevent system from sleeping when no live playback is ongoing - #227
Don't prevent system from sleeping when no live playback is ongoing#227cbjeukendrup wants to merge 2 commits into
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📝 WalkthroughWalkthroughThe change adds live-playback state tracking across 🚥 Pre-merge checks | ✅ 2 | ❌ 3❌ Failed checks (3 warnings)
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In `@framework/audio/driver/platform/osx/osxidlesleeppolicy.mm`:
- Around line 33-38: Protect s_preventIdleSleep and the
AudioObjectSetPropertyData() call with the same synchronization mechanism in
both applyPolicy() and setPreventIdleSleep(), ensuring listener-thread reads and
setter writes are serialized and each policy application uses the current value.
In `@framework/global/CMakeLists.txt`:
- Around line 246-265: Update the CMake source selection for idlesleepblocker so
GLOBAL_NO_INTERNAL always compiles internal/platform/stub/idlesleepblocker.cpp,
preserving the existing platform-specific implementations and ensuring
IdleSleepBlocker’s declared constructor and destructor remain linkable when
MUSE_QT_SUPPORT is disabled.
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framework/audio/driver/CMakeLists.txtframework/audio/driver/platform/osx/osxaudiodriver.hframework/audio/driver/platform/osx/osxaudiodriver.mmframework/audio/driver/platform/osx/osxdirectaudiodriver.hframework/audio/driver/platform/osx/osxdirectaudiodriver.mmframework/audio/driver/platform/osx/osxidlesleeppolicy.hframework/audio/driver/platform/osx/osxidlesleeppolicy.mmframework/audio/iaudiodriver.hframework/audio/iaudiodrivercontroller.hframework/audio/main/internal/audiodrivercontroller.cppframework/audio/main/internal/audiodrivercontroller.hframework/audio/main/internal/player.cppframework/audio/main/internal/player.hframework/global/CMakeLists.txtframework/global/idlesleepblocker.hframework/global/internal/platform/linux/idlesleepblocker.cppframework/global/internal/platform/macos/idlesleepblocker.cppframework/global/internal/platform/stub/idlesleepblocker.cppframework/global/internal/platform/windows/idlesleepblocker.cppframework/stubs/audio/audiodrivercontrollerstub.cppframework/stubs/audio/audiodrivercontrollerstub.h
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The audio driver is opened at startup and kept open for the whole session. On macOS, the system is prevented from going to idle sleep for as long as a process has audio IO running, regardless of whether that IO is audible, so this kept the Mac awake permanently. Tell the driver whether live playback is ongoing, and let the macOS drivers use that to allow idle sleep while nothing is being played. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Prevents the system from going to idle sleep while it exists, so that long running tasks that are neither audible nor interactive don't get suspended halfway through. Implemented with IOPMAssertion on macOS, PowerRequest on Windows and a login1 idle inhibitor on Linux; other platforms get a stub. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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Resolves: musescore/MuseScore#34594
IdleSleepBlockerRAII utility that allows preventing that; that will be used byAbstractAudioWriterin the MuseScore repo in a future PR.These changes were generated by Claude Code; I've checked that the macOS parts look plausible and indeed work (you can check in Activity Monitor > Energy, as shown in the issue description). Not sure about the Linux and Windows parts.