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Adaptive horizontal spawning can reach the end of the placement list from inside the shooter factory. Its nested return then resumes beyond the terminator, wraps the list and overwrites low WRAM through a descending guest stack. Enter the existing factory as a tail continuation in both interpreted and generated callers, retaining its allocation and initialization logic.
New profiles start in a normal 1280x720 window so the default Fit setting shows the wider scene immediately. Saved window, aspect and mod choices retain their existing behavior.
Validation:
Steam Deck/OpenGL validation remains pending. The vertical guard is unit tested; genuine vertical-level runtime coverage is unverified.