Hardware inspector for Data Center — hex color codes, cable type detection, and live overlay.
- Repository: github.com/mleem97/gregMod.HexViewer
- Discord / Support: discord.gg/greg
- Website: gregframework.eu
gregMod.HexViewer adds a hardware inspection overlay to Data Center. Point your crosshair at a cable reel, rack, or hold a cable to see its hex color code and cable type (RJ / SFP / QSFP) — rendered as an opaque overlay in the top-right corner.
Zero configuration required — just install and play.
- Context-sensitive HUD overlay (only visible when inspecting a rack, cable, or cable reel)
- Hex color code display with color swatch box
- Cable type detection (RJ / SFP / QSFP) for cable reels and held cables
- Rack variant detection (Normal / Colored)
- Opaque dark UI design (Jade-style)
- No configuration needed — works out of the box
-
Install MelonLoader (v0.7.2+) for Data Center
-
Copy the release DLL into the mod folder:
Game/Mods/gregMod.HexViewer.dll -
Start the game
-
Point at a rack, cable reel, or hold a cable to see the overlay
- MelonLoader (v0.7.2+)
- Il2CppInterop
- Unity / game interop assemblies from the local Data Center installation
Requirements:
- .NET 6 SDK
- local Data Center / MelonLoader installation
Note: This mod was built on Linux using Proton-GE 10-34. The
references/directory contains the required game and MelonLoader DLLs. When building on a different system, adjust the<HintPath>entries in the.csprojto point to your local MelonLoader and game interop assemblies.
Build:
git clone https://github.com/mleem97/gregMod.HexViewer.git
cd gregMod.HexViewer
dotnet build -c ReleaseRelease output:
bin/Release/net6.0/gregMod.HexViewer.dll
gregMod.HexViewer/
├── HexViewer/ # Source code
│ ├── HexViewerMod.cs # MelonLoader entry point
│ ├── HexViewerFeature.cs # HUD overlay (Jade-style)
│ ├── HexTargetResolver.cs # Crosshair raycast targeting
│ ├── HeldCableKindResolver.cs# Held item hex and port resolution
│ ├── GameObjectColorHex.cs # Hex extraction from CableSpinner and Rack
│ ├── GameObjectKindResolver.cs# Port type and rack variant detection
│ ├── CablePortKindUtil.cs # RJ / SFP / QSFP classification
│ └── HexColorUtil.cs # Color ↔ hex conversion utilities
├── references/ # Game & MelonLoader interop DLLs
├── gregMod.HexViewer.csproj # Project file
├── LICENSE # Apache 2.0
└── README.md
| Role | Contributor |
|---|---|
| Codebase | mleem97 (TeamGreg Modding) |
| Community Testing | Noootry, TheSlickers, Jarvis, Kirei, TeamWaseku |
This project is licensed under the Apache License 2.0. See LICENSE.
Building the ultimate modding framework for Data Center is a massive undertaking. gregFramework is currently maintained by a passionate core team of three, and we are looking for fellow creators to help us scale this mission!
Your place in the team: We won't throw you into the deep end. Depending on your individual strengths and skills, we will match you with the right areas of the project so you can contribute exactly where you have the most fun.
🌍 Language Requirement: A solid grasp of written English is required (without relying on machine translation). Being comfortable speaking English in voice chats is a huge plus, but we completely respect those who prefer to stick to text!
We are looking for motivated volunteers to join our crew across several roles:
- 💻 Code Wizards (C#, Rust, Lua, TS, GO) — Build and expand the core framework and mod packages
- 🎨 Asset Creators (3D Models, hardware assets) — Bring the framework to life visually
- 📚 Technical Writers — Craft wiki entries, maintain documentation, and write user guides
- 🎮 Alpha Testers — Hunt down bugs, stress-test the framework, and provide critical feedback
- ⚙️ System Guardians — Maintain our Linux servers, Docker containers, and infrastructure
- 🤝 Community Managers — Foster our Discord community, gather feedback, and keep the energy high
Interested in joining the project? Everyone is absolutely welcome! Send us an email at apply@gregframework.eu, shoot a quick DM, or drop a message on Discord.
gregFramework — powered by the community.