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⚡ Bolt: [performance improvement] Optimize GetRackCount to O(1) in GregFacilityModule#155

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bolt-optimize-rack-count-8847535518358910508
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⚡ Bolt: [performance improvement] Optimize GetRackCount to O(1) in GregFacilityModule#155
mleem97 wants to merge 1 commit into
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bolt-optimize-rack-count-8847535518358910508

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@mleem97 mleem97 commented Jul 2, 2026

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💡 What: Replaced FindObjectsOfType<Il2Cpp.Rack>().Length with the O(1) NetworkMap.instance.GetNumberOfDevices()[2] in GregFacilityModule.GetRackCount().
🎯 Why: FindObjectsOfType scans the entire object hierarchy, causing high CPU load and UI hitches when used frequently or on late game saves with many objects.
📊 Impact: Transforms an O(n) hierarchy scan to an O(1) array index lookup, drastically improving execution speed for this API call.
🔬 Measurement: Observe CPU load reduction during periods where GetRackCount() is called in the game loop. Validated by ensuring unit tests continue to pass.


PR created automatically by Jules for task 8847535518358910508 started by @mleem97

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