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⚡ Bolt: Optimize rack count retrieval in GregFacilityModule#151

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bolt-optimize-rack-count-7774178638570074952
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⚡ Bolt: Optimize rack count retrieval in GregFacilityModule#151
mleem97 wants to merge 1 commit into
mainfrom
bolt-optimize-rack-count-7774178638570074952

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@mleem97

@mleem97 mleem97 commented Jun 30, 2026

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💡 What: Replaced O(N) FindObjectsOfType with O(1) array access via NetworkMap.instance.GetNumberOfDevices().
🎯 Why: FindObjectsOfType is an expensive O(N) operation in Unity, which slows down the game if called frequently.
📊 Impact: O(N) lookup becomes O(1) retrieval when NetworkMap is initialized, providing a significant performance boost for facility metrics without sacrificing correctness during main menu.
🔬 Measurement: Run the test suite and verify GetRackCount() returns accurate numbers. Observe improved frame times or reduced CPU usage in profiler when calling GetRackCount().


PR created automatically by Jules for task 7774178638570074952 started by @mleem97

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