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8 changes: 4 additions & 4 deletions C3X.h
Original file line number Diff line number Diff line change
Expand Up @@ -20,8 +20,8 @@ typedef unsigned char byte;
#define USED_SPECIAL_DISTRICT_TYPES 11
#define MAX_DYNAMIC_DISTRICT_TYPES 22
#define COUNT_DISTRICT_TYPES (COUNT_SPECIAL_DISTRICT_TYPES + MAX_DYNAMIC_DISTRICT_TYPES)
#define MAX_WONDER_DISTRICT_TYPES 32
#define MAX_NATURAL_WONDER_DISTRICT_TYPES 32
#define MAX_WONDER_DISTRICT_TYPES 64
#define MAX_NATURAL_WONDER_DISTRICT_TYPES 64
#define MAX_DISTRICT_VARIANT_COUNT 5
#define MAX_DISTRICT_ERA_COUNT 4
#define MAX_DISTRICT_COLUMN_COUNT 10
Expand Down Expand Up @@ -2072,8 +2072,6 @@ struct injected_state {
SpriteList LM_Terrain_Images[9];
Sprite City_Images[80];
Sprite Destroyed_City_Images[3];
Sprite Resources[36];
Sprite ResourcesShadows[36];
Sprite Terrain_Buldings_Barbarian_Camp;
Sprite Terrain_Buldings_Mines;
Sprite Victory_Image;
Expand Down Expand Up @@ -2139,6 +2137,8 @@ struct injected_state {
Sprite Abandoned_Maritime_District_Image;
struct wonder_district_image_set Wonder_District_Images[MAX_WONDER_DISTRICT_TYPES];
struct natural_wonder_district_image_set Natural_Wonder_Images[MAX_NATURAL_WONDER_DISTRICT_TYPES];
Sprite * Resources;
int ResourceCount;
} * cycle_imgs;

// Districts
Expand Down
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