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Blixibon edited this page Aug 23, 2019
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1 revision
math_lightpattern is a new entity that replicates engine light patterns (the "Appearance" or "Custom Appearance" keyvalues on vrad lights, or the "SetPattern" input), firing outputs while iterating through a pattern of letters. It was created to help sync prop skins with lights and also allows for other entities like env_projectedtextures to use it.
(TODO: Elaborate on this stuff, show examples, mention using non-light patterns, etc.)