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Kēne — Native Visual Novel Engine

Native visual-novel engine and source-backed Editor. Rust 2024 (MSRV 1.99.0), Bevy 0.19.1, GPUI. Native authoring uses Eiyashou .shou; LetsGal Studio and frozen WebGAL compatibility inputs are supported. Shipping projects use Hakutaku v2, WebP images and Ogg Opus audio.

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Downloads

  • editor-latest: standalone Editor with a matching Preview Engine; updated after successful main-branch Desktop CI.
  • tday-latest: tday demo; built only by manually running Build tday.

See publishing for package layouts, signatures and project releases.

Run

cargo build --locked -p keine --bin keine --features video-native,video-ffmpeg
cargo editor projects/tday
cargo validate tests/fixtures/native-smoke
cargo dev tests/fixtures/native-smoke

Use the pinned toolchain and install the native SDKs listed in the development guide. The development alias above enables FFmpeg; macOS prefers its native video backend. Build the Engine before starting Editor Preview: Editor launches an existing executable and does not run Cargo. Migration and formal bundling are separate publisher operations.

projects/tday/ is a sealed, playable demo with tracked WebP/Opus media. Use a copy for experiments; its PNG/WAV originals and other local projects are ignored. tests/fixtures/ contains the regression projects. The Editor controls a separate native Engine window. Text, Blocks and Inspector edit one source document. Compatibility JSON is read-only; migration is explicit and preserves its input.

Script performance

Measured on Apple M5 Pro (15 logical CPUs), 24 GiB RAM, macOS 27.0.1, 2026-10-16, using the 0.16.3 working tree with parser allocation improvements included in 0.16.4. With the same optimized Criterion benchmark, 100,000 text statements improved from 85.26 to 75.09 ms; the 2,626-action tday corpus improved from 2.27 to 2.13 ms.

Same-machine CPU microbenchmarks below use equivalent content in each language, single-threaded, warm in-memory input. Each result is the median of three process medians, each with five warm-ups and ten samples; output destruction is excluded.

Native script path Parse 10k text statements Parse 10k assignments Execute 10k increments
Kēne / EYS, optimized 0.16.3 5.98 ms 4.40 ms 0.65 ms
TyranoScript c8dbfd4, V8 / Node 24.22 2.50 ms 7.01 ms 0.77 ms
Suika3 26.07.13, C tag path 1.06 ms 1.77 ms 16.49 ms
Ren'Py 8.5.3, SDK Python 3.12 81.65 ms 63.23 ms 3.74 ms

The parsers produce different structures and perform different semantic checks. Execution uses prepared scripts and native command handlers/Core; host persistence, frame scheduling, rollback, UI, media and rendering are excluded. Suika3's NoctLang/JIT is unmeasured. These are specific-path measurements, not a whole-engine ranking or startup comparison: shipping Kēne and Ren'Py can load compiled scripts. The desktop was not isolated. Exact contracts, versions, raw results and reproduction commands: testing guide.

Repository

crates/       core, loader, authoring protocol, Editor, media
src/          engine; all embedded resources in src/assets/
tests/        integration, fixtures, bench, fuzz, video acceptance
dev/docs/     current documentation
dev/scripts/  build and release scripts

Documentation

Current version: 0.16.7. macOS is the current acceptance focus; Windows/Linux runtime acceptance is deferred. Build/test success and manual input/display/media acceptance are separate gates.

License

Original Kēne code and documentation use the Defold License 1.0. Commercial games are allowed; commercialisation of the engine or Editor as a Game Engine Product is restricted. This is source-available software. Third-party dependencies and assets retain their own licenses; see NOTICE. The tday demo's scripts and media are original works by shiftz and retain their separate copyright; see tday's notice. Contributions are accepted under the same license unless separately agreed.

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