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TinyUI β€” Native iOS components for React Native

react-native-tinyui

A dependency-free collection of native iOS components for React Native's New Architecture. Built on Fabric, TinyUI offers familiar React composition while staying close to native APIs. It uses UIKit by default and SwiftUI where needed.

Components

Component What it does
Menu Present native menus with actions, submenus, and sections
Popover Show interactive React Native content in a native popover
TipKit Present contextual tips using Apple's TipKit framework
LiquidGlassText Render text with native glass effects inside the glyphs
Stepper Adjust numeric values with the native iOS stepper
ConcentricView Follow the containing view's corners with concentric rounding
SFSymbol Display SF Symbols with native rendering and animation effects

Screenshots below show the example app on an iPhone 17 Pro simulator running iOS 26.5.

Philosophy and comparison with @expo/ui

TinyUI prioritizes performance, stability, a small app footprint, and familiar React composition. These priorities guide which components we add and how we bridge them.

Design choice react-native-tinyui @expo/ui
Runtime dependencies Zero additional runtime dependencies beyond react and react-native. No expo, Expo Modules, or react-native-nitro-modules required. Uses Expo Modules; existing React Native apps must install expo.
Native implementation Performance and stability first. Prefers direct UIKit integration through Fabric; uses SwiftUI when a component needs it. Uses SwiftUI on iOS, with its layout and hosting model.
Selective inclusion and app size Component-specific JS imports avoid loading unrelated component modules. An explicit native component list excludes unselected UI implementations and their framework requirements from the pod. Provides platform-specific JS entry points. Its iOS podspec includes native sources together, without a per-component selection list. JS imports alone do not select native sources.
Component scope Welcomes both system UI and third-party UI, such as GlassText. Adding components to the catalog does not require apps to include their UI implementations when they remain unselected. Centers on SwiftUI and Jetpack Compose. Supports custom SwiftUI components and modifiers, including third-party SwiftUI libraries.
React API Familiar props, children, and controlled/uncontrolled state, composed with ordinary React Native views. Names and behavior stay close to the underlying native APIs. Exposes native toolkit concepts through React, including SwiftUI views, modifiers, and a Host container.
Supported targets and maintenance iOS 17+ and the New Architecture only. Excluding older iOS versions and the legacy bridge reduces compatibility code and keeps maintenance focused. Covers a broader platform scope: SwiftUI on iOS, Jetpack Compose on Android, and universal components for iOS, Android, and web. Requirements depend on the Expo SDK and component.

For the smallest builds, combine component-specific JS imports with react-native-tinyui.components. All native components are enabled by default, so configure that list explicitly. Shared core code, Fabric Codegen, and lightweight registration stubs remain in the native build; the size savings come from excluding unused UI implementations. Final bundle size also depends on the app's bundler and linker settings.

Requirements

  • React Native with the New Architecture enabled
  • iOS 17 or newer
  • react and react-native are the only peer dependencies

This package intentionally ships only iOS native code. Android and web are not supported targets.

Installation

npm install react-native-tinyui
cd ios && pod install

Optional component selection

To reduce the native code compiled into your app, list only the components you use in your app's package.json:

{
  "react-native-tinyui": {
    "components": ["Menu"]
  }
}

Available components:

  • Menu
  • Popover
  • LiquidGlassText
  • Stepper
  • ConcentricView
  • SFSymbol
  • TipKit (enables TipKit.Popover, TipKit.configure and TipKit.invalidate)

All components are enabled by default. Use an empty components array to compile only the TurboModule core. Run pod install again whenever this list changes. Rendering a component whose native part was not selected throws an error that names the missing component.

Component-specific JavaScript entry points are also available:

import { Menu } from 'react-native-tinyui/menu';
import { Popover } from 'react-native-tinyui/popover';
import { LiquidGlassText } from 'react-native-tinyui/liquid-glass-text';
import { Stepper } from 'react-native-tinyui/stepper';
import { ConcentricView } from 'react-native-tinyui/concentric-view';
import { SFSymbol } from 'react-native-tinyui/sf-symbol';
import { TipKit } from 'react-native-tinyui/tip-kit';

The root react-native-tinyui imports remain supported for backwards compatibility. JavaScript entry points provide cleaner dependency boundaries; react-native-tinyui.components controls which native source files are compiled.

Menu

Menu with native document actions expanded

Menu uses children as its trigger and receives its native menu entries through the options prop. A tap opens the native menu; onActionPress receives every selected action's stable id and displayed title.

import { Menu } from 'react-native-tinyui';

<Menu
  accessibilityLabel="Document actions"
  title="Document actions"
  onActionPress={({ nativeEvent }) => {
    if (nativeEvent.id === 'rename') rename();
    if (nativeEvent.id === 'toggle-pinned') togglePinned();
    if (nativeEvent.id === 'copy-link') copyLink();
    if (nativeEvent.id === 'invite-people') invitePeople();
    if (nativeEvent.id === 'remove') remove();
  }}
  options={[
    {
      id: 'rename',
      title: 'Rename',
      systemImage: 'square.and.pencil',
    },
    {
      id: 'toggle-pinned',
      title: 'Pinned',
      state: 'on',
      systemImage: 'pin',
    },
    {
      type: 'submenu',
      title: 'Share',
      systemImage: 'square.and.arrow.up',
      options: [
        { id: 'copy-link', title: 'Copy link' },
        { id: 'invite-people', title: 'Invite people' },
      ],
    },
    { type: 'divider' },
    {
      id: 'remove',
      title: 'Delete',
      destructive: true,
      systemImage: 'trash',
    },
  ]}
>
  <View style={styles.button}>
    <Text>Actions</Text>
  </View>
</Menu>;

Actions are the default option type. Use type: 'submenu', type: 'section', or type: 'divider' for structural entries; nested entries use their own options array. SF Symbols are passed with systemImage; missing symbols simply render no image.

The trigger can be nested inside a React Native Pressable or Touchable. Tapping an enabled menu trigger opens the menu without firing the parent's touch or press handlers; tapping elsewhere in the parent keeps its normal behavior.

To open the menu from another control, call open() on its ref:

import { useRef } from 'react';
import { Button, Text } from 'react-native';
import { Menu, type MenuRef } from 'react-native-tinyui/menu';

function DocumentMenu() {
  const menuRef = useRef<MenuRef>(null);

  return (
    <>
      <Menu ref={menuRef} options={[{ id: 'rename', title: 'Rename' }]}>
        <Text>Document actions</Text>
      </Menu>
      <Button title="Open menu" onPress={() => menuRef.current?.open()} />
    </>
  );
}

open() requires iOS 17.4 or newer and anchors the menu to its mounted trigger. It does nothing on older iOS versions, while disabled, or when the trigger is detached. Tapping the trigger still works on all supported iOS versions. The ref also retains the outer View's methods, such as measure and measureInWindow.

Action options support subtitle, state, destructive, disabled, hidden, and keepOpen. Set explicit id values when handling onActionPress; actions without one receive a generated menu-path id. Use icon to load an image from the containing app's asset catalog; iconColor tints either an asset image or an SF Symbol and accepts React Native ColorValues, including dynamic and semantic iOS colors. UIKit doesn't expose custom menu title colors, so the deprecated titleColor field is retained only for source compatibility; use destructive for system red styling. Submenus support the same label fields plus destructive, disabled, hidden, and displayInline.

Popover

Popover displaying resizable content above its trigger

Popover supports standard controlled and uncontrolled React state. Its content remains a normal interactive React Native view tree hosted by a real UIPopoverPresentationController.

import { Popover, PopoverClose } from 'react-native-tinyui';

<Popover
  defaultOpen={false}
  attachmentAnchor="bottom"
  arrowEdge="top"
  onOpenChange={(open) => console.log({ open })}
  content={({ close }) => (
    <View style={{ width: 280, padding: 20 }}>
      <Text>Any React Native content can be rendered here.</Text>
      <PopoverClose close={close} style={styles.doneButton}>
        <Text>Done</Text>
      </PopoverClose>
    </View>
  )}
>
  <View style={styles.button}>
    <Text>Show details</Text>
  </View>
</Popover>;

The trigger is children β€” tapping it opens the popover. The popover body is the content prop, which can be a node or a render function receiving { close } to dismiss the popover from within. PopoverClose (also available as Popover.Close) renders a Pressable that calls close when pressed.

Use open with onOpenChange for a controlled popover, or defaultOpen for an uncontrolled one. The layout of content determines the popover's preferred size: set width and optionally height on its root view, or let its children determine the height. Size changes are applied while the popover is visible. UIKit may limit the displayed size to the available space on screen.

Keep the content background transparent to show the native popover material: Liquid Glass on iOS 26+ when built with Xcode 26+, and the system popover appearance on earlier iOS versions. style on Popover styles the trigger's outer container, not the presented content.

TipKit

TipKit popover with a save action anchored to the favorite button

TipKit.Popover anchors a native TipKit TipUIPopoverViewController to ordinary React Native children on iOS 17+. The children retain their own touch handlers; the tip appears automatically when both enabled and TipKit's eligibility allow it. Its text, SF Symbol, action buttons, display history and invalidation use Apple's TipKit framework. No additional package is required.

Configure TipKit once, before mounting tips (for example, during app startup):

import { TipKit, SFSymbol } from 'react-native-tinyui';
import { Pressable } from 'react-native';

await TipKit.configure({ displayFrequency: 'daily' });

// Inside your screen:
<TipKit.Popover
  tipId="favorite-feature-v1"
  title="Keep your favorites close"
  message="Save an item to find it quickly next time."
  systemImage="star"
  enabled={isScreenFocused && !hasFavorites}
  maxDisplayCount={3}
  actions={[{ id: 'learn-more', title: 'Learn more' }]}
  onActionPress={({ id }) => {
    if (id === 'learn-more') openHelp();
  }}
  onStatusChange={(status) => console.log(status)}
  onVisibleChange={(visible) => console.log({ visible })}
  onError={(error) => console.warn(error.message)}
>
  <Pressable onPress={async () => {
    await saveFavorite();
    await TipKit.invalidate('favorite-feature-v1', 'actionPerformed');
  }}>
    <SFSymbol name="star" size={24} />
  </Pressable>
</TipKit.Popover>;
Prop Description Default
tipId Required stable identity for persistent history β€”
title Required nonempty title, already localized by the app β€”
message Supporting plain text β€”
systemImage SF Symbol name β€”
actions Buttons with unique nonempty { id, title } values []
enabled Allows presentation; does not override TipKit eligibility true
maxDisplayCount Positive integer; automatically invalidates after this many displays Unlimited
ignoresDisplayFrequency Exempts this tip from the app-wide display interval false
arrowEdge Preferred bubble edge: top, bottom, leading, trailing, auto auto
onStatusChange { status: 'pending' | 'available' } or { status: 'invalidated', reason } β€”
onVisibleChange Whether the native bubble is actually visible β€”
onActionPress Receives the selected { id, title }; does not automatically invalidate β€”
onError Receives { code, message }; otherwise a warning is logged β€”

The component accepts standard ViewProps and a native view ref. style lays out the anchor, not the bubble. UIKit chooses the bubble's size and may adapt the arrow to available space; leading/trailing follow layout direction. Bubble content is native text/images/actions; children supplies only the anchor. Content edits apply to the next presentation; the currently visible bubble retains the content and action labels it was presented with.

Configuration and lifetime

TipKit.configure({ displayFrequency }) returns a promise. Supported frequencies are immediate, hourly, daily (default), weekly and monthly. This is an app-wide TipKit setting. Repeating the same configuration is safe, including after Fast Refresh; changing it later rejects with E_TIPS_ALREADY_CONFIGURED. Coordinate this startup configuration with any other native TipKit integration. Initialization errors reject the promise; an enabled view mounted too early reports E_TIPS_NOT_CONFIGURED and can recover after configuration succeeds.

TipKit.invalidate(tipId, reason = 'actionPerformed') also returns a promise and requires configuration first. It persistently invalidates the ID even when no view for that tip is mounted. reason may be actionPerformed or tipClosed. System invalidations can additionally report displayCountExceeded, displayDurationExceeded, or unknown through onStatusChange.

Keep IDs stable across renders, app launches and translations. All instances with the same ID share their TipKit history. Keep maxDisplayCount and ignoresDisplayFrequency consistent for each ID; conflicting values report E_CONFLICTING_TIP_OPTIONS. Use a deliberate new versioned ID for a new feature tip. Hiding a tip, unmounting it or reconfiguring TinyUI never resets history.

Use enabled={isScreenFocused && businessCondition} with your navigation library. TinyUI also waits for a visible anchor and a free presenter, and dismisses on detachment or when the anchor leaves the visible area. It presents at most one TinyUI tip at a time and waits while another modal occupies the presenter. An outside dismissal suppresses immediate reopening for that mount; toggle enabled off and on to allow another attempt, subject to TipKit's state. The system close button can permanently invalidate a tip.

This first version exposes popover tips and JS eligibility conditions. Inline TipUIView, native rule/event builders, TipGroup and datastore reset APIs are not exposed. The example's New demo tip button deliberately creates another ID for trying the behavior again without clearing the app's TipKit datastore.

LiquidGlassText

LiquidGlassText rendering English, Chinese, and numbers over a photo

LiquidGlassText renders native glass inside the glyph outlines, based on GlassText. It exposes the effect and typography through React props. Background image loading is not part of this component.

Building this component requires Xcode 26+. Glass is rendered on iOS 26+; on iOS 17–25 it displays ordinary SwiftUI text using the same font, alignment and optional tint. The rest of TinyUI continues to support iOS 17+.

import { LiquidGlassText } from 'react-native-tinyui';

<LiquidGlassText
  text="Liquid Glass"
  effect="regular"
  tint="#00BBDD"
  interactive
  fontDesign="rounded"
  textStyle={{ fontSize: 48, fontWeight: '700' }}
/>;

<LiquidGlassText
  text={'Multi-line\nGlass Text\nEffect'}
  fontDesign="serif"
  textStyle={{ fontSize: 34, fontWeight: '800' }}
  multilineTextAlignment="center"
/>;
Prop Values Default
text String (including text translated in JavaScript) Required
effect clear, regular clear
tint React Native ColorValue β€”
interactive Whether the glass responds to interaction false
fontDesign default, serif, monospaced, rounded default
textStyle Supported React Native text properties β€”
multilineTextAlignment leading, center, trailing leading

textStyle accepts arrays and StyleSheet.create references. Explicit multilineTextAlignment overrides textStyle.textAlign. textStyle.color supplies the glass tint and fallback text color; an explicit tint takes precedence. fontFamily accepts the PostScript name of a font installed in the app, and fontDesign only applies to system fonts.

tint accepts a React Native ColorValue, including PlatformColor and DynamicColorIOS. The component also accepts standard ViewProps, including style, testID, accessibility props and a native view ref. The supplied text is used for the default accessibility label; pass accessibilityLabel to override it.

Fabric measures the native text during layout and supplies its default width and height without a JavaScript measurement pass. Layout styles can override these dimensions, but do not resize the font or wrap text. As in GlassText, use explicit \n characters for multiple lines. Keep padding on a surrounding View. Color emoji and other glyphs without vector outlines cannot produce a glass shape.

text accepts a string. Applications using JavaScript localization can pass their translated string directly.

The adapted Core Text outline implementation retains the upstream MIT notice in ios/LiquidGlassText/GlassText-LICENSE.

Stepper

Native Stepper with a controlled value and configurable range

Stepper bridges UIKit's UIStepper through Fabric. It supports fractional steps, press-and-hold repeat, and wrapping at the bounds on iOS 17+.

import { useState } from 'react';
import { Stepper } from 'react-native-tinyui';

function Quantity() {
  const [quantity, setQuantity] = useState(1);
  return (
    <Stepper
      accessibilityLabel="Quantity"
      value={quantity}
      minimumValue={1}
      maximumValue={10}
      onValueChange={setQuantity}
    />
  );
}

// Uncontrolled: UIKit owns the value after initialization.
<Stepper defaultValue={2.5} stepValue={0.5} maximumValue={5} wraps />;
Prop Description Default
value Controlled numeric value β€”
defaultValue Initial value when uncontrolled; later changes are ignored 0
minimumValue Lower bound 0
maximumValue Upper bound, at least minimumValue 100
stepValue Positive increment/decrement amount 1
isContinuous Report changes during interaction; otherwise report on release true
autorepeat Repeatedly step while holding a button true
wraps Continue from the opposite bound when stepping past an end false
disabled Prevent user interaction false
onValueChange Callback receiving the new number after user interaction β€”

When value is supplied, update it in onValueChange to accept changes. Keeping the same value restores the native control to that value. Omit value to let UIKit manage the state. Programmatic value or range changes do not call onValueChange.

All numeric props must be finite, stepValue must be positive, and maximumValue must be at least minimumValue; invalid inputs throw a descriptive error. Values are clamped to the current range. Equal bounds produce a fixed value. Changing an uncontrolled range also clamps its current native value.

The component accepts standard ViewProps (except children) and a native view ref. Native accessibility behavior is preserved; use accessibilityLabel to name the value being adjusted. Fabric measures the native control's intrinsic size. A larger style frame centers the native control without stretching its buttons. Put padding on a surrounding View. Like UIKit's control, the stepper shows the minus and plus buttons; render a separate Text for the value.

ConcentricView

Nested ConcentricView containers following the bottom screen corners

ConcentricView is a Fabric container that lets UIKit resolve its corner radii relative to its containing view. On iOS 26+, it applies UICornerRadius.containerConcentricRadius through UIView.cornerConfiguration. UIKit handles geometry and layout changes. Building this component requires Xcode 26+; on iOS 17–25 it uses minimumRadius as a fixed corner radius.

import { Text } from 'react-native';
import { ConcentricView } from 'react-native-tinyui';

<ConcentricView
  minimumRadius={32}
  style={{ padding: 12, backgroundColor: '#DCEBFF' }}
>
  <ConcentricView
    minimumRadius={12}
    style={{ padding: 20, backgroundColor: '#3875D5' }}
  >
    <Text>UIKit resolves each corner.</Text>
  </ConcentricView>
</ConcentricView>;

minimumRadius defaults to 0 and must be finite and nonnegative. It only controls the fixed fallback radius before iOS 26; iOS 26+ resolves corners entirely through UIKit, without a minimum radius. The component accepts children, standard ViewProps, and a native view ref. It clips content by default; use style={{ overflow: 'visible' }} to allow overflow. Avoid style.borderRadius and individual corner radii on this component. React Native's custom border, outline, and shadow drawing does not calculate concentric radii; keep those decorations on a surrounding view when needed.

SFSymbol

SFSymbol rendering a bell badge with native symbol colors

SFSymbol uses UIKit UIImageView + Apple's Symbols framework, exposed through Fabric. It does not embed a SwiftUI hosting view. Xcode 26+ is required to build; the deployment target remains iOS 17. Yoga measures the configured symbol's natural size, so style.width and style.height are optional.

import { useState } from 'react';
import { Button, PlatformColor, View } from 'react-native';
import { SFSymbol } from 'react-native-tinyui';

function Favorite() {
  const [selected, setSelected] = useState(false);
  const [trigger, setTrigger] = useState(0);
  return (
    <View>
      <SFSymbol
        name={selected ? 'heart.fill' : 'heart'}
        size={32}
        weight="semibold"
        renderingMode="hierarchical"
        color={PlatformColor('systemPinkColor')}
        effect={{ type: 'bounce', trigger, options: { repeat: false } }}
        contentTransition={{ type: 'magicReplace', direction: 'downUp' }}
      />
      <Button title="Favorite" onPress={() => {
        setSelected(!selected);
        setTrigger(trigger + 1);
      }} />
    </View>
  );
}

Image configuration

Prop Values / behavior
name Required complete symbol name, including variants such as square.fill. Missing symbols render empty.
source system (default), or asset for a custom SF Symbol in the app's asset catalog. Ordinary bitmap assets are not accepted.
size Positive point size; default 17.
weight unspecified (default), ultraLight, thin, light, regular, medium, semibold, bold, heavy, black.
scale default, unspecified, small, medium, large.
allowFontScaling Default true. Scales the base point size by React Native's fontScale.
maxFontSizeMultiplier Cap on that scale, >= 1. Omitted or 0 means unlimited.
renderingMode automatic (default), monochrome, hierarchical, palette, multicolor.
color React Native ColorValue, including PlatformColor and DynamicColorIOS. Defaults to semantic label color.
paletteColors One to three ColorValues in primary, secondary, tertiary order, used in palette mode. If omitted, the palette uses color.
variableValue Progress from 0 to 1; omitted uses the symbol default. Requires a symbol with variable annotations.
variableValueMode automatic (default), color, draw (iOS 26+).
colorRenderingMode automatic (default), flat, gradient (iOS 26+).
resizeMode center (default, natural point size), contain, cover, stretch, for explicitly sized frames. Use style.overflow: 'hidden' to clip.

Standard ViewProps, styles and refs are supported. Symbols are decorative (accessible={false}) by default; supply accessible and a meaningful accessibilityLabel for standalone images. Use a Pressable for interactive icons.

Preset effects

Pass one object to effect, or an array of distinct effect types to combine compatible effects. UIKit determines how combined effects interact.

type Configuration Minimum iOS
bounce, scale, appear, disappear direction: 'up' | 'down', scope 17
pulse scope 17
variableColor iteration: 'iterative' | 'cumulative', reversing: boolean, inactiveLayers: 'hide' | 'dim' 17
wiggle direction: 'up' | 'down' | 'left' | 'right' | 'forward' | 'backward' | 'clockwise' | 'counterClockwise', or angle in degrees clockwise from +x; scope 18
rotate direction: 'clockwise' | 'counterClockwise', scope 18
breathe style: 'plain' | 'pulse', scope 18
drawOn scope, also accepting individually 26
drawOff scope, also accepting individually; reversed: boolean 26

scope is byLayer or wholeSymbol; omit any modifier to keep Apple's default. Each preset also accepts:

  • active (default true): apply/remove the effect. Scale and visibility effects hold their state until removed. Disappear/Draw Off can hide the symbol.
  • trigger: a number or string. Change it to replay an effect. Mounting or changing effect configuration also applies it; unrelated rerenders do not.
  • animated (default true): animate application/removal of the effect.
  • options.speed: positive speed multiplier, default system speed.
  • options.repeat: a positive integer play count, 'forever', or false for one play. Omit to use the preset's native repetition behavior.
  • options.repeatBehavior: periodic or continuous (iOS 18+). Continuous repeats forever and cannot be combined with a count or delay.
  • options.repeatDelay: nonnegative delay in seconds between periodic plays (iOS 18+). Without a count, periodic/delayed repetition continues indefinitely.

Repetition options only affect presets that support repeating. For example, scale is a held state, not a looping animation. Removing effect clears all effects. Detached/recycled views stop animations; reattaching applies them again.

Replacement transitions and compatibility

contentTransition animates changes to the name or image configuration. It accepts type: 'automatic' | 'replace' | 'magicReplace', optional direction: 'downUp' | 'upUp' | 'offUp', scope: 'byLayer' | 'wholeSymbol', and a positive speed. Direction and scope configure Replace and the Magic Replace fallback; Automatic uses the system transition. The initial image is not transitioned.

Unsupported presets are ignored on earlier iOS versions. Magic Replace falls back to the configured Replace before iOS 18. Continuous repetition falls back to periodic repetition on iOS 17; custom repeat delay is ignored. Before iOS 26, variable mode and gradient configuration are ignored. Actual animation, palette, multicolor and variable/draw support depend on each symbol's native annotations.

respectReduceMotion defaults to true: repeating/discrete effects and content transitions are suppressed while Reduce Motion is enabled, while scale and visibility state changes apply instantly. Set it to false to opt out.

Example App

The example app demonstrates Menu, Popover, TipKit, LiquidGlassText, Stepper, ConcentricView, and SFSymbol. It includes all native components, so building it requires Xcode 26+. Use iOS 26+ to try the glass effects and the latest SF Symbol features.

From the repository root, install the dependencies:

yarn

Install the example's Pods:

cd example/ios && pod install

Then run Metro and the iOS app from the repository root in separate terminals:

yarn example start
yarn example ios

The example uses Metro port 8082, which is already configured in these scripts. See the development workflow for more details.

Apps Using This Library

Contributing

License

MIT

About

✨ Native iOS magic for React Native β€” lightweight, dependency-free UI components powered by UIKit, SwiftUI & the New Architecture. πŸš€

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