Official PyTorch implementation of GEM3D (SIGGRAPH 2024)
- 2026-10-30: Added a checkpoint guide covering file layout, model roles, and checkpoint formats.
- 2026-10-30: Updated the Google Drive checkpoint download link after the previous link was disabled by UMass.
Download model checkpoints here. Place them in the submission_checkpoints folder in the root of the repository. See Model checkpoints for the expected files and formats.
To generate mesh using GEM3D run the following command
bash ./bash_scripts/generate_mesh.sh <category-id> <skeleton_seed> <latent_seed>
For example, to generate a chair run the following:
bash ./bash_scripts/generate_mesh.sh 03001627 0 0
Results will be saved in custom_outputs/generation/ folder. We provide some examples in sample_outputs/generation/ folder for reference
To reconstruct a single mesh run the following:
python reconstruct_single_mesh.py \
--input_mesh_path=sample_data/single_mesh/bucky60.stl \
--output_folder=custom_outputs/reconstruction/single_mesh \
--model_path=submission_checkpoints/skelnet_skelrays_reg_abs_loss_min_sdf_1000_rays_8_heads.pth \
--skelmodel_path=submission_checkpoints/p2p_vecset_skeletons_min_sdf_iter_50_p2p_min_sdf_vecset_from_ckpt.pth \
--vis_outputs
To run ShapeNet reconstruction on sample data run the following:
bash ./bash_scripts/reconstruct_shapenet.sh
To run Thingi10K reconstruction using sample data run the following:
bash ./bash_scripts/reconstruct_thingi10k.sh
Outputs will be saved in custom_outputs/reconstruction/ folder. We provide sample outputs of running the code in sample_outputs/reconstruction/ folder.
GEM3D uses separate models for skeleton prediction, shape reconstruction, and the two diffusion stages. The guide below maps the checkpoint paths used by the supplied scripts to their roles, so you can select the files needed for inference or training.
The scripts reference the following files under the repository root:
submission_checkpoints/
├── skelnet_skelrays_reg_abs_loss_min_sdf_1000_rays_8_heads.pth
├── skelnet_skelrays_reg_abs_loss_min_sdf_1000_rays_8_heads_1200.pth
├── p2p_vecset_skeletons_min_sdf_iter_50_p2p_min_sdf_vecset_from_ckpt.pth
├── checkpoint_skel_ldm_1024.pth
├── checkpoint_l256_fin.pth
└── kl_ae_skeletons_min_sdf_iter_50_dim_256_2080ti.pth
| Checkpoint | Role and use |
|---|---|
skelnet_skelrays_reg_abs_loss_min_sdf_1000_rays_8_heads.pth |
Skeleton autoencoder with the envelope-based implicit decoder. Used by reconstruction (--model_path) and as the pretrained autoencoder for latent VAE and surface diffusion training. |
skelnet_skelrays_reg_abs_loss_min_sdf_1000_rays_8_heads_1200.pth |
Skeleton autoencoder checkpoint selected by bash_scripts/generate_shapes.sh (--ae-pth) to decode generated surface latents into a mesh. |
p2p_vecset_skeletons_min_sdf_iter_50_p2p_min_sdf_vecset_from_ckpt.pth |
Skeleton prediction model for reconstruction (--skelmodel_path). The reconstruction code loads this into a separate model and copies its skel_model into the reconstruction autoencoder. |
checkpoint_skel_ldm_1024.pth |
Shape-label-conditioned skeleton diffusion model (--skel_dm_pth). Samples skeleton point clouds. |
checkpoint_l256_fin.pth |
Skeleton- and shape-label-conditioned surface diffusion model (--latent_dm_pth), including its latent VAE. The generation script uses --kl_latent_dim 256. |
kl_ae_skeletons_min_sdf_iter_50_dim_256_2080ti.pth |
Standalone latent VAE used to initialize --latent_encoder_path during surface diffusion training. Maps autoencoder features to and from the 256-dimensional diffusion latent space. |
For reconstruction, use the autoencoder without the _1200 suffix and the skeleton prediction checkpoint. For full mesh generation, bash_scripts/generate_shapes.sh uses the _1200 autoencoder and both diffusion checkpoints. Generation loads the latent VAE from the surface diffusion checkpoint, so it does not load the standalone VAE file separately.
These filenames describe the paths expected by the code. Adjust the paths in the shell scripts to your local checkout and downloaded filenames; the scripts currently use /home/$USER/Repos/gem3d_paper_code/.
- Autoencoder, skeleton prediction, and standalone latent VAE: plain PyTorch state dictionaries, saved with
torch.save(model.state_dict(), path)and loaded directly withmodel.load_state_dict(torch.load(path)). There is no outermodelkey. Reconstruction usesstrict=Falsewhen loading the autoencoder and skeleton prediction weights. - Skeleton and surface diffusion: dictionaries whose
modelentry is the model state dictionary, loaded withmodel.load_state_dict(torch.load(path)['model']). The surface diffusion model includes alatent_encodersubmodule, so its state dictionary also contains the VAE weights underlatent_encoder.*.
The diffusion training save helpers in utils_vecset/misc.py additionally store optimizer, epoch, scaler, and args for resuming training. They write checkpoint-<epoch>.pth and checkpoint_current.pth under the configured output directory. Inference reads only model; the other three training scripts save plain state dictionaries without optimizer or epoch metadata.
Since our dataset is fairly large we provide commands to run training on sample data. For full scale training download our data and replace links accordingly. Download instructions and data structure description are provided below.
Reconstruction training consists of two independent stages: skeleton autoencoder training and skeleton prediction training (for inference).
To train skeleton autoencoder with envelope-based implicit function run the following:
bash ./bash_scripts/train_skeleton_autoencoder.sh
To train skeleton prediction model (needed for inference) run the following:
bash ./bash_scripts/train_skeleton_prediction.sh
Model checkpoints will be saved in checkpoints/ folder.
Generative training consists of two independent stages: skeleton diffusion conditioned on shape label and surface diffusion conditioned on skeleton and shape label.
Model is conditioned on shape label and is trained on ground truth skeletons only. To train it, run the following
bash ./bash_scripts/train_ldm_skeletons.sh
Model is conditioned on shape label and skeleton. It is trained in two stages: 1) linear VAE to normalize autoencoder latents to standard gaussian distribution 2) surface diffusion model on encoded latents. Both stages require encoder from pretrained skeleton autoencoder.
To train latent VAE run the following
bash ./bash_scripts/train_latent_vae.sh
To train surface diffusion run the following
bash ./bash_scripts/train_ldm_latents.sh
Data preparation take watertight mesh as input and produces shape skeleton graph (we don't use connectivity data in our paper), enveloping implicit function sampling and simplified skeletons for training of skeleton prediction model. It is strongly advised to run skeleton extraction on GPU that supports CUDA (it does not need to be powerful).
To run preprocessing on sample inputs, run the following
bash ./bash_scripts/preprocess_data.sh
We provide sample outputs of this script in sample_data/preprocessing/sample_outputs/. For detailed description of our preprocessing refer to the paper.
You can download preprocessed data using link below:
Folder 'data' contains ShapeNet categories' folders. In each folder you fill find the following:
skeletons_min_sdf_iter_50 -- processed skeletons
skelrays_min_sdf_iter_50_1000rays_random -- sampled enveloping implicit function
4_pointcloud -- pointclouds from 3DILG/3DShape2VecSet data and scaling factors (important for evaluation)
occupancies_compact -- storage optimized occupancies from 3DILG/3DShape2VecSet data: if you want to train our model, you don't need occupancies there, just want train/val/test splits.
If you have any question about the data, feel free to open the issue or email me (Dmitrii Petrov).
First and foremost we want to thank Biao Zhang and his co-authors for coming up with efficient irregular latent grid representation and releasing their data and code for 3DILG and 3DShape2VecSet papers. Without them, this paper wouldn't be possible.
We thank Joseph Black, Rik Sengupta and Alexey Goldis for providing useful feedback and input to our project. We acknowledge funding from Adobe Research, the EU H2020 Research Innovation Programme, and the Republic of Cyprus through the Deputy Ministry of Research, Innovation and Digital Policy (GA 739578).