Very simple DX11 internal for How to Fish — x64, Unity 6, FishNet, Mono backend.
You can use any injector to inject this and also some features might not work (because I was too lazy to finish/fix them)
Fish Picker — choose exactly which fish you catch. list populates on first cast, colored by rarity weight (grey = common, gold = rare).
Force Drip — makes every fish you catch shiny. writes directly to _shinyCreatureChance on the CreatureManager instance.
ESP — players, fish, creatures, birds, albatross. normal box / corner box / 3D box. health bars and name labels.
Aimbot — three modes: mouse move, memory aim (direct camera rotation), silent aim (hook). fov circle, smooth slider, rebindable key.
Sell Multiplier — hooks GetTotalWorth, multiplies return value. slider up to 10,000×.
God Mode — calls set_InGodMode(true) on PlayerManager every 200ms.
Speed Hack — writes walk/sprint speed fields directly. separate sliders for both.
No Clip — WASD + Space/Ctrl, camera-relative, frame-rate independent.
Infinite Ammo / Instant Reload — hooks GetAmmo and WeaponReload.
Money Hack — calls AddMoney on MoneyManager. manual button or auto every 500ms.
Damage / HP Multiplier — server-side, via set_DamageMultiplier and set_HealthMultiplier.
Third Person + FOV — toggles third-person and overrides FOV via SetFOV.
No Recoil / No Spread / Rapid Fire / No Hunger / Bunny Hop / Teleport
requirements: VS2022, Windows SDK 10.0, C++20, game running
INSERT— toggle menuEND— unload- Fish Picker: enable it, cast once to populate the list
for educational purposes.
