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How-To-Fish-Internal

Very simple DX11 internal for How to Fish — x64, Unity 6, FishNet, Mono backend.


You can use any injector to inject this and also some features might not work (because I was too lazy to finish/fix them)

features

menu

Fish Picker — choose exactly which fish you catch. list populates on first cast, colored by rarity weight (grey = common, gold = rare).

Force Drip — makes every fish you catch shiny. writes directly to _shinyCreatureChance on the CreatureManager instance.

ESP — players, fish, creatures, birds, albatross. normal box / corner box / 3D box. health bars and name labels.

Aimbot — three modes: mouse move, memory aim (direct camera rotation), silent aim (hook). fov circle, smooth slider, rebindable key.

Sell Multiplier — hooks GetTotalWorth, multiplies return value. slider up to 10,000×.

God Mode — calls set_InGodMode(true) on PlayerManager every 200ms.

Speed Hack — writes walk/sprint speed fields directly. separate sliders for both.

No Clip — WASD + Space/Ctrl, camera-relative, frame-rate independent.

Infinite Ammo / Instant Reload — hooks GetAmmo and WeaponReload.

Money Hack — calls AddMoney on MoneyManager. manual button or auto every 500ms.

Damage / HP Multiplier — server-side, via set_DamageMultiplier and set_HealthMultiplier.

Third Person + FOV — toggles third-person and overrides FOV via SetFOV.

No Recoil / No Spread / Rapid Fire / No Hunger / Bunny Hop / Teleport


requirements: VS2022, Windows SDK 10.0, C++20, game running


usage

  • INSERT — toggle menu
  • END — unload
  • Fish Picker: enable it, cast once to populate the list

for educational purposes.

About

I was bored so I decided to spend 4h of my life to make this xD

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