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feat(studio): box-select automation, dynamic voiceover carve, live automated readouts (replaces edge-stretch) - #3058

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feat(studio): box-select automation, dynamic voiceover carve, live automated readouts (replaces edge-stretch)#3058
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@vanceingalls vanceingalls commented Aug 5, 2026

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Replaces edge-stretch with the automation work that grew out of it: box selection, a dynamic voiceover carve, live automated readouts — and, since the last review, shared automation lane rows plus the fixes that shipping them surfaced.

Shared automation lane rows

Several clips can share a track row. The row was named after whichever of them was selected, carried its clip count as a badge, and listed only that clip's envelopes — so a lane belonging to one slice read as governing the whole row, and clicking a sibling silently swapped which envelopes existed.

A lane is a property over time, not a clip's private strip. Clips on one row now share a lane row when it is the same property of the same effect, keyed by laneGroupKey — the label, which is what identifies a parameter to a reader. The key cannot be the lane target: node ids are minted per chain, so fx.n1.q on one clip and fx.n1.q on another may be different effects entirely.

Each clip draws its own envelope over its own span. A clip that does not automate the property leaves that stretch empty, rather than a flat line that would claim an envelope exists.

Gestures stay per clip — every clip keeps its own binding, its own useAutomationLaneGestures, its own selection box. A shared row is a shared lane track, not a shared envelope, so two clips' curves can never drag as one thing. That is why the slot loops over components rather than over lanes.

Row height and the label column follow the grouped count, and the header names the track (Track 12) once the row holds several clips. Disclosure had the same selection-dependence — it was stored against the active clip, so expanding one slice and clicking another collapsed the row — so the caret now opens and closes every clip on the row together.

Effects stay on the clip. There is no track entity to own a chain: data-track-index is parsed in one place, only to choose a row, and both runtimes build audio per element. Track FX would mean inventing a storage location and a bus node in two runtimes.

Fixes this surfaced

  • Clip bars overpainted the lanes. Only the clip whose property lanes were showing had its bar capped to a track height; its siblings filled the whole expanded row and painted their waveforms over the envelopes below. The bar's height belongs to the row's disclosure, not to which clip owns the lanes.
  • Clips swallowed each other's envelopes. Every clip mounts a lane band spanning the full row width (the separator needs it), so stacked bands made whichever clip rendered last intercept hover and drag over all its siblings. The band is a positioning device, not a hit target; only the drawn parts take pointer events.
  • Selecting a clip destroyed the lanes. They hung off the active clip's property lanes, so pressing a lane to select its clip moved the subtree into a different element and remounted every lane — the handles vanished at the moment of the press. They are the row's lanes, so the row mounts them. aria-controls now names both regions, since a clip's keyframe lanes and the track's automation lanes cannot be one element.
  • A carve outlived its voice. The filters and envelopes a carve produces are a measurement of specific tracks; delete one and the bed keeps ducking for a voice nobody can hear. Sources that have left the composition are pruned, which re-analyses the survivors together. Existence is asked of the timeline, not of element.ownerDocument — the preview DOM outlives a delete. Also stops auto-apply choosing off the picker's fallback list: with the narration deleted, a 200 ms explosion was the only candidate and the bed carved itself against it.
  • Deleting a clip refused its own save. Unrelated to the lanes, found while testing them, and pre-existing (reproduced on the branch point). The flow reads the file, POSTs remove-element — which rewrites it server-side — then saves the duration shrink expecting the content it read at the start. The server had moved on, so it came back 409 file conflict; the save queue pauses on a conflict, so the error surfaced and the clip stayed on the timeline until a reload. The undo baseline and "what is on disk" are now separable.

Verification

  • packages/studio: 3656 passing, 18 todo, 1 file skipped. tsc, oxlint, oxfmt clean.
  • Every behavioural change was verified by deleting the fix and confirming the test fails — including two cases where the first attempt passed under mutation and the test had to be rewritten to actually exercise the code.
  • Exercised in Studio against a four-narration fixture: shared rows render one lane row per property with per-clip envelopes and a blank stretch where a clip does not automate; hover lights only the hovered clip's handles; press-to-select keeps them; deleting a voice prunes and re-measures (1.6 kHz band moved −3.2 → −3.18 dB); delete no longer errors and undo restores the clip.

Known limit

The carve reconciles a deleted voice when the bed's Audio FX section is opened, not at delete time — that panel is only mounted while the section is open. A version that watches the timeline instead is built and working on carve-reconcile-wip, but it disables undo, so it is parked rather than included here.

vanceingalls and others added 11 commits August 6, 2026 10:59
Add retimeRange pure operation that scales interior points proportionally
into a new time span, then uses replaceRange to update the lane while
preserving the envelope outside the union of old and new ranges.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
…uity past a moved edge

The failing test probed t=5.1, which sits inside the reshaped transition
segment between the new edge (t=5) and the existing point (t=6). When
growing past an existing breakpoint, the transition TO that point
legitimately reshapes — the edge moved (t=3→t=5) even though the far
point (t=6) did not.

The real guarantee: all BREAKPOINTS strictly outside the union keep
exact (t, v) values. Corrected test to:
1. Verify sample continuity on unaffected side: t=[0,1,1.9]
2. Verify the breakpoint at t=6 keeps exact value: (t:6, v:0)

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Add an edge-handle drag to a selection's rect: grabbing within 8px of
either edge retimes the selection via the already-landed retimeRange,
scaling interior points proportionally and clamping the dragged edge
against its partner and the clip's duration. Priority is point-drag >
curve-drag > edge-stretch > new-range-select, so a point sitting on an
edge still wins the press. Cursor shows col-resize while hovering or
dragging a handle.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
moveEdge fed retimeRange the live draft on every pointermove while
origin.t0/t1 stayed pinned to the drag's start. retimeRange is a
relative transform that scales a lane's own current point positions,
so repeated pointermoves compounded the scale factor (interior points
drift toward the far edge) and could drop points that retimed past the
selection's original bound out of the next move's `inner` set entirely.

Snapshot lane.points at arm time (armBackgroundGesture) alongside the
existing frozen origin, and always retime from that snapshot in
moveEdge instead of the live draft. finishEdgeDrag is unchanged: it
already just persists the last (now-correct) preview.

Adds a regression test asserting a multi-pointermove edge-drag (both
edges) lands on the exact same final points as a single-shot drag to
the same target — the case that exposed the bug, since the existing
suite only ever tested a single move.
…anup

- useAutomationSelectionKeyboard: clamp the selection-start paste branch
  to [0, element.duration - clip.span], same as the playhead branch
  already does. An unclamped paste near a clip's end could write points
  past element.duration and leave the resulting selection's edge
  ungrabbable off the visible lane.
- automationClipboard.test.ts: swap the cross-parameter mapping test's
  target from fx.r.wet (numerically identical to VOLUME_RANGE) to the
  log-scaled fx.n1.frequency, so the test actually discriminates real
  unit-space mapping from a linear guess or a verbatim value copy.
- automationLaneSelection.ts: drop the lone `!` non-null assertion in
  decimateEvenly's budget-of-1 branch for a guarded pattern, matching
  the loop right below it and the repo's no-`!` convention.
- .fallowrc.jsonc: remove the two ignoreExports entries for
  AUTOMATION_SHAPES and simplifyPoints — both are now genuinely
  consumed (AutomationSelectionMenu.tsx, TimelineAutomationLane.tsx).
- AutomationSelectionMenu.tsx: port TrackGapContextMenu's viewport-edge
  clamping so a right-click near the bottom/right of the timeline
  doesn't render the shape/simplify menu partially off-screen.
…llow

Seven review findings against this branch, five of which were one defect:
edge-stretch was added as a fifth mutually-exclusive gesture on the lane
without joining the threshold / live-preview / revert-on-cancel contract the
point drag, curve bend, range drag and double-click all obey. Patching them
one at a time would have been more code and less coherent, so this makes the
stretch structurally parallel to its sibling range drag instead, and extracts
it to useAutomationEdgeStretch on the way out — the gestures file had ~60
lines of headroom under the 600-line studio cap, and shaving comments to fit
a refactor in is not a plan.

- Threshold. A press within the 8px halo of either edge used to persist a
  no-op commit and push an undo entry that changed nothing (commitDataAttribute
  has no unchanged-value short-circuit). Worse, it made the pre-existing "click
  the background to clear the selection" escape unreachable anywhere near an
  edge. Below 3px of travel — the same threshold the range drag uses — the
  press now clears the selection and writes nothing at all.
- Live preview. moveEdge never fired onRangeSelect and the hook discarded the
  drag's live position, so the highlight rect and both edge lines stayed pinned
  at the pre-drag bounds for the whole gesture and snapped into place on
  release: the user dragged an invisible handle. It now reports bounds on every
  move, exactly as the marquee drag does and for the same reason.
- Revert on cancel. pointercancel means the browser abandoned the gesture; it
  was routed to the same handler as pointerup, which persisted whatever partial
  retime it had reached. It now restores the arm-time snapshot through the
  preview channel — there is nothing persisted to undo — and puts the selection
  back. A new cancelDrag handler owns that, so a release and an abandonment are
  no longer the same event.
- Lost capture. capturePointer took the capture on e.target, i.e. whichever
  child the press landed on. A child that unmounts mid-drag takes the capture
  with it, silently, with no pointercancel — after which edgeDrag stayed
  non-null and every later button-less pointermove kept retiming and writing.
  Capture is now taken on the svg, which outlives every gesture on it, and a
  move reporting no buttons held ends the drag as a cancel.
- Hit priority. A breakpoint sitting exactly on the selection's edge used to
  win the press. Since replaceRange pins an anchor at the union bound and
  finishEdgeDrag leaves the selection edge at that same time, EVERY range
  operation — stretch, delete, shape insert — leaves a point exactly on the
  edge it just created: the second stretch of the same edge resolved to a
  point-drag, at the one height (on the envelope) where a user naturally grabs
  it. The feature was not repeatable. An active selection's edge now outranks a
  point on it; clearing the selection reaches the point again, which is tested.
- Clamp order. The dragged edge was bounded against its partner AFTER the
  0-floor, so a selection thinner than the minimum width yielded a negative t0,
  which core's cleanPoint then collapses onto a duplicate t=0 on the serialize
  round-trip — silent envelope corruption. The floor is now applied last. The
  minimum width is its own MIN_SELECTION_SEC rather than a borrowed
  POINT_MERGE_SEC: when two breakpoints are the same breakpoint is a different
  question from how thin a time selection may get.

One finding does not survive: edgeAt's `d0 <= d1` tiebreak was reported as
making the t1 edge ungrabbable on a narrow selection, but that comparison IS
nearest-wins, and a press right of the midpoint already resolved to t1. The
midpoint split here is the same rule written so it is legible rather than
inferred, and the test for it is labelled as characterizing behaviour, not
fixing it. What was genuinely unreachable inside a narrow halo — starting a
fresh range, or clearing the old one without Escape — the threshold above fixes.

Also settles what retimeRange does with a breakpoint sitting ON a dragged
edge, which was never decided: pointsIn is endpoint-inclusive, so it is
interior and travels with the stretch. It has to be, because the commonest
stretch of all is grabbing an edge to drag exactly that point outward, and
anchoring it would delete it and flatten the span instead. The price is that
the retimed point lands on the union's own boundary where a preservation anchor
would go, and anchor() stands down within a merge radius — one time cannot hold
two values — so the segment leaving the union reshapes. That is the one place
replaceRange's outside-never-moves invariant bends, and both halves are now
pinned: the exact points and the sampled slope for the on-edge case, and the
full two-sided invariant for a selection whose edges are off any breakpoint.
The earlier right-side probe at t=5.1 that caught this was deleted during
development as inherent; it was reporting the real behaviour.
Anything landing inside a running value curve is refused unless the parameter is
cancelled first, and two paths were not cancelling: the chain observer wrote each
knob straight onto its AudioParam before rescheduling, and a bent segment read as
straight because only the curve exponent was checked, never the via point the
timeline actually writes. The first threw NotSupportedError into the console and
abandoned the rest of the envelope; the second played a dragged bend as a ramp.

Measured against Chrome, in a live context and in an offline one suspended
mid-curve: any cancel frees the span, and only a missing cancel is refused.
clearParamLane takes the strongest form on purpose, because curve-over-curve
refusals were reported with a cancel at the new schedule time already in place
and have never reproduced; emit keeps a ramp fallback as the backstop for
whatever that mechanism turns out to be.

Dynamic carve is what exercises all of it, so it lands here too:

- a `gain` primitive, so a carve can match levels as well as carve bands
- carve settings collapse to one `strength`, with carveProfile deriving the six
  numbers that always moved together anyway
- analyseCarveDynamics / analyseCarveDuck turn the analysis into envelopes, with
  a slow release so the bed does not snap back the instant a word ends
- worklets are awaited inside attach, so adding a compressor to a carved bed no
  longer kills its envelopes and freezes every later edit
- per-track failure detail in the render's audio stage, which was being discarded

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
…sing

Replaces the time-range selection with a rectangle. A lane selection is a set of
breakpoints, not a span, so it now has value bounds as well as time bounds and a
point is caught only if it falls inside both — which is what lets you take the
peaks of an envelope and leave the dips between them. Delete, the group drag and
the rings drawn on caught points all read the one rule, so what looks selected is
exactly what those act on. Copy, paste, shape insert and simplify still work on
the box's time span, because they act on the envelope over a stretch of time.

Dragging is bounded by its neighbours in both the single and group cases. A point
cannot cross another, and cannot land exactly on one either: the lane collapses
points that share a `t`, keeping the later one, so arriving on top of a neighbour
deleted it. It stops a millisecond short, which is under a pixel at any zoom the
lane offers and keeps both points. Only stationary neighbours constrain a group,
per member rather than per end, since a box can select a non-contiguous set.

Edge-stretch is removed rather than fixed. Dragging a selection's edges to retime
the points inside it was the feature this branch opened for, and it is not wanted:
the hook, retimeRange, the edge handles, the col-resize cursor and the pointercancel
revert path all go, along with the ~360 lines of tests that pinned them.

Also: gesture-scoped coalescing keys, so one drag is one undo entry rather than a
fragmented chain of them.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
… one module

An automated parameter has two values: the number sitting in the chain, which is
only the seed a lane replaced, and the number the envelope is on right now. The
second is the true one, so the panel shows it — on the carve rack's readouts and
on every effect's own fader and number field. A rack that showed the seed stood
still while the carve was audibly working.

Off the clip it keeps sampling rather than falling back to the stored number: a
lane holds its first value backwards and its last forwards, so before the clip
starts it already knows what it will open on, and the stored seed is a value
nothing will ever play. Showing it made the fader jump the moment the clip came
under the playhead.

The playhead comes off the liveTime channel, throttled to 30 Hz — the RAF loop
deliberately keeps frames out of the store, so a panel watching only the store
would sit still for a whole take. PropertyPanel had that subscription inline;
it is now one shared hook with two callers.

Readouts reserve the width their parameter can need rather than what its current
value takes, because an updating value one character narrower shunted everything
after it sideways 30 times a second.

The carve's effects are presented as one module: an author switched on a carve,
and the peaking filters plus the level stage are how it is built, not six things
to remove one at a time. Opening it lists every member's settings as readouts,
since strength is what sets them. No carve control is offered on a track another
track already carves against — that track is the voice, not the bed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Mixing was the one audio surface no skill covered: the effect chain, automation
lanes and the voiceover carve existed with no guidance, so an agent had the
attributes and none of the judgement for using them. The skill teaches the carve
as what it is — a relationship between two tracks, wired like a sidechain, with
the settings on the bed naming the voice — and routes the effect families by the
problem each solves rather than listing parameters.

It ships scripts/carve.mjs because a skill teaching a feature agents cannot
operate is not much of a skill: the analysis needs decoded PCM, and the only other
way in is clicking a Studio panel. Same core functions and same decode rate, so
headless output and panel output are the same three attributes. It finds the voice
and the bed itself — names first, then by ear, measuring how much of each track is
quiet, since a voice stops between phrases and a bed does not — and refuses rather
than guessing when two tracks are too close to call.

References carry the full registry with which parameters can actually be automated
(the four worklet effects expose none, so a lane on one is silently inert) and the
exact JSON of the three attributes.

Counts, catalogues and the core-skill manifest updated in lockstep; the pinning
test in skillsManifest is what caught the two surfaces the maintenance checklist
in CLAUDE.md does not name.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
…path

Two takes written to the same path returned the first one's waveform, so a
re-recorded track drew the shape of the audio it replaced. The key now carries
size and mtime, which is enough to notice the bytes changed.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
@vanceingalls vanceingalls changed the title wa 18 lane stretch feat(studio): box-select automation, dynamic voiceover carve, live automated readouts (replaces edge-stretch) Aug 7, 2026
vanceingalls and others added 14 commits August 7, 2026 16:54
A bed usually runs under a whole sequence — a narrator, an interview answer, a
second presenter — and carving against one of them left the others fighting it.
`source` becomes `sources`, and `mixCarveSources` sums every voice onto the BED's
clock before anything is measured. That is what keeps one analysis sufficient: the
chain is fixed, so there is no per-voice filter to switch between, and bands drawn
from all the speech there is with envelopes that rise wherever any of it happens
answer the actual question — where and when is speech masking this bed.

Summed rather than averaged: two people talking at once mask more than either
alone. Audio before the bed starts is dropped rather than folded in at zero, since
it plays over nothing and shifting it would put a cut where there is no voice.

`dynamic` is gone. A fixed depth thins the bed through every pause, and once both
have been heard there is no reason to want it, so every carve follows the speech.

Two helpers the panel and the headless script now share instead of each carrying a
copy — two definitions of "what does this name suggest" drift, and then the two
disagree about which track is the voice:

- `classifyAudioName` reads a track's kind from its id and filename together.
  `unknown` is deliberately common: treating an unrecognised name as "not a voice"
  would hide the one track somebody needs to pick.
- `clipsOverlap` keeps out a voice that never plays while the bed does. An unwritten
  duration counts as unbounded, not zero — refusing a clip whose length the
  composition leaves to the media would drop the commonest case there is.

Files written before this still load: a single `source` reads as a one-voice list,
a stored `dynamic` is ignored, and an absent attribute means the defaults whole.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
…tself

The controls sat in their own block under the effect rack while the filters they
produced appeared inside it, which read as two unrelated features. They are one
card now: the voices it listens to, how hard it works, and what the analysis made
of that, in the order that explains itself. Strength moved in with them, the
separate block is gone, and there is one switch rather than a bypass and a delete —
there is nothing meaningful between carving and not carving.

It is present whenever another track could be the voice, rather than appearing only
once it has already produced something: a control that materialises after the fact
cannot be the thing you reach for to start. And it applies itself. A bed with voices
above it wants carving, and making the author find the control, name the voices and
set a strength before hearing what they already wanted is ceremony. Every candidate,
not one — they are analysed together, so "all of them" is the answer rather than a
guess.

`enabled: false` is what off means, and why the flag exists: with off represented by
an absent attribute, selecting the clip again would read as never-configured and the
default would carve it straight back on.

The picker only offers tracks that could be the voice — music is the thing being
carved, a 200 ms sting has no speech in it, and a track playing somewhere else on
the timeline cannot mask this one. With exactly one candidate there is nothing to
choose, so the voice reads out instead of being a dropdown with one entry; several
become boxes to tick, since they are things to include rather than alternatives.
Tracks whose names say nothing stay in, and if filtering would empty the picker
everything comes back — hiding the track somebody needs is worse than a long list.

Three fixes to what values the panel shows:

- Switching the carve back on re-analyses. Off drops the filters, so On used to
  restore the setting and leave the bed uncarved: the switch looked like it worked
  and the mix was unchanged.
- A dragged control stays where it was dropped. The value only returns after the
  attribute is written and the selection resynced — for a carve, after the analysis
  that write starts — and dropping back to the prop in that gap made the control
  snap to where the drag began and then jump to where it ended. Held only until
  newer information arrives, so a clamp or an undo still wins.
- A running analysis clears the previous one and shows a spinner. Moving strength
  re-derives every one of those numbers, so leaving them up presents settings that
  are already history as though they were in force.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`--voice` repeats, and with none given the script takes the bed by name and every
non-SFX track playing over it. Audio elements are preferred: video counts only when
no audio track is left to be the voice, or every B-roll clip in a composition reads
as somebody talking — which is exactly what happened on the first run against a real
project.

The by-ear tie-break is gone with the single-voice model that needed it: it existed
to choose one voice, and there is nothing to choose now. `--static` is gone too.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
…d group

Four clips on one row made a per-clip lane read as governing the whole track. Track-
level FX was considered and rejected — `data-track-index` picks a row and nothing
else, and both runtimes build audio per element, so there is no track to own a chain
— which leaves the fix in the timeline's presentation: lane rows keyed by the
property they drive, shared by every clip on the row that automates it.

Written down rather than started, with the parts that are not obvious until you look:
the grouping key cannot be the lane target, because node ids are minted per chain.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
First step of the shared-lane work in plans/automation-lanes-shared-rows.md. A lane
is a property over time, not a clip's private strip: four narration slices on one
track that each automate a 1 kHz peaking Q belong in one row, each drawing its
envelope over its own span.

`laneGroupKey` is what decides that two lanes on two clips are the same row, and it
deliberately is not the lane target. Targets are `fx.<nodeId>.<param>` and ids are
minted per chain, so the same target means different effects on different clips —
grouping by it would put a low-pass Q and a peaking Q in one row and split matching
bands apart. The key is the label instead, which is what identifies the parameter to
a reader, so a row's identity and its name cannot drift apart.

No behaviour change yet: nothing calls it. The timeline still renders one clip's
lanes at a time.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Where the branch stands, what the feature does now, the architectural facts worth not
re-deriving, the traps that cost time (the studio reads core from dist; Number(null)
is 0; the fallow gate already failed before this work), the premises this session
falsified so nobody re-measures them, the stack force-push and what PR #3058 now is,
and the four remaining steps for shared lane rows.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
…roperty

Several clips can share a track row. The row was named after whichever of
them was selected, carried its clip count as a badge, and listed only that
clip's envelopes — so a lane belonging to one slice read as governing the
whole row, and clicking a sibling silently swapped which envelopes existed.

A lane is a property over time, not a clip's private strip. Clips on one row
now share a lane row when it is the same property of the same effect, keyed
by `laneGroupKey` (the label, which is what identifies a parameter to a
reader — node ids are minted per chain and collide across clips). Each clip
draws its own envelope over its own span, and a clip that does not automate
the property leaves that stretch empty rather than drawing a flat line that
would claim an envelope exists.

Gestures stay per clip: every clip keeps its own binding, its own
useAutomationLaneGestures and its own selection box. A shared row is a shared
lane track, not a shared envelope, so two clips' curves can never drag as one
thing. That is why the slot loops over components rather than over lanes.

Row height and the label column follow the grouped count, and the header
names the track once the row holds several clips. Disclosure had the same
selection-dependence: it was stored against the active clip, so expanding one
slice and clicking another collapsed the row. The caret now opens and closes
every clip on the row together, and any expanded clip holds it open.

The remove button acts only on the clip the header is showing, since that is
the only one a write can reach; a row that clip is absent from offers none.

Effects stay on the CLIP. There is no track entity to own a chain —
data-track-index is parsed in one place, only to choose a row, and both
runtimes build audio per element.
… owner

An expanded row is mostly automation lanes, but only the clip whose property
lanes were showing got its bar capped to a track height. Its siblings were
left to fill the whole row — so on a track four narration slices share, three
of them painted their waveforms straight down over the envelopes below, and
the lanes were readable only under whichever clip happened to be selected.

The bar's height belongs to the row's disclosure, not to which clip owns the
property lanes. The collapsed case is unchanged: with no lanes under it, a bar
filling the row is exactly right.
…nvelopes

Every clip on a row mounts its own lane band, and each band spans the full row
width because the separator under it has to. Stacked, that made the band a
pointer trap: whichever clip React rendered last covered all of its siblings,
so hover, drag and right-click reached only that clip's envelope. On a track
four narration slices share, the EQ handles never appeared — while the volume
row, which only one clip automated and so had one band, worked fine.

The band is a positioning device, not a hit target. It takes no pointer events
and the drawn parts opt back in: the envelope's svg, and the value input. The
separator and the hint were already inert, and the selection menu portals out.
…ip keeps them

The lanes hung off the active clip's property lanes, and which clip that is
follows the selection. So pressing a lane to select its clip moved the whole
subtree into a different clip's element: React remounted every lane, each one
lost the hover state that draws its handles, and the breakpoints the pointer
was reaching for vanished at the moment of the press. That is the one gesture
a read-only lane exists to support — press to select, then edit.

They are the row's lanes, so the row mounts them. Their absolute positions
resolve against the same relative row either way, so the geometry is unchanged.
The wrapper is mounted in both disclosure states, empty while collapsed, for
the reason the keyframe lanes are: the caret's aria-controls has to resolve
while collapsed too. The caret now names both regions, since a clip's keyframe
lanes and the track's automation lanes cannot be one element.

TimelinePropertyLanes loses its `footer` prop, which existed only for this.
The caret names two regions since the automation lanes moved to the row, and
the helper resolved the attribute as a single id. Split it, and assert every
region it names actually exists — in both disclosure states.
…deleted

The filters and envelopes a carve produces are a MEASUREMENT of specific
tracks. Delete one and they go on describing a voice nobody can hear — the bed
keeps ducking for it. `analyse` already skipped a source it could not find, but
nothing ever asked it to run again.

So the panel prunes sources that have left the composition, and pruning is the
whole trigger: setCarve re-analyses whenever the source list changes, and the
survivors are re-measured together. Losing the last one leaves an empty list,
and what the carve generated goes with it — those filters are making room for
nobody. Staying enabled is deliberate: a voice may come back, and "off" is a
different thing the author chose.

Existence is asked of the TIMELINE, not of element.ownerDocument. Measured in
the studio, a bed selected right after its voice was deleted still found that
voice through the preview DOM, which outlives the edit; the store is what the
delete actually changed. Absence there only counts once the store is known to
describe this composition — the bed being in it is the proof — or an empty
store would read as "every voice was deleted" and strip a healthy carve.

Also fixes what that exposed: auto-apply could pick off the picker's FALLBACK
list. The fallback shows every track when nothing classifies as a voice, so
the author can override a name that reads as music — but with the narration
deleted it left a 200 ms explosion as the only candidate, and the bed carved
itself against it. Offering is for the author; choosing is the panel deciding,
and an explosion is not a voice to make room for.
Deleting a clip refused its own save. The flow reads the file, POSTs
`remove-element` — which rewrites the file server-side — then saves the
duration shrink on top. That second write carried the content read at the
start as its optimistic-concurrency expectation, but the server had already
moved the file on, so it came back 409 "file conflict". The save queue pauses
on a conflict rather than retry stale work, so the error surfaced and nothing
persisted afterwards; the clip stayed on the timeline until a reload, since the
store update runs after the save and the throw skipped it.

The undo baseline and "what is on disk" were one value in
saveProjectFilesWithHistory, which is right until a server-side mutation has
already written part of the edit. They are now separable: `diskContent` says
what to expect on disk, `readFile` still says what undo restores. Both delete
paths pass what remove-element left behind.

Measured in the studio, before and after: PUT /files/index.html 409 -> 200, no
error toast, the clip leaves the timeline immediately, and undo still brings it
back. Pre-existing — reproduced identically on the pre-session studio source.
@vanceingalls
vanceingalls marked this pull request as ready for review August 8, 2026 09:24
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