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…n#724 Before committing to a fix for the headphone-drops-mid-recording issue, we need real evidence on which of three mechanisms is responsible: USB selective suspend, WASAPI render-endpoint idle, or the headset's own firmware auto-off power timer. A silent keep-alive stream only helps with the first two. Adds WasapiDeviceWatcher, an IMMNotificationClient that logs render/ capture endpoint state transitions as structured JSON events for the duration of a recording. Diagnostic only -- no recording behavior changes. Opt-in via OPENSCREEN_WGC_LOG_AUDIO_DEVICE_EVENTS=1. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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Included review availability: Your plan provides up to 8 included reviews per hour; 6 remain after this review. 📝 WalkthroughWalkthroughThe capture executable now builds and manages two WASAPI helpers: an optional device notification logger and an optional silent render keep-alive stream. Both support non-fatal startup failure and cleanup across capture failure and normal shutdown paths. ChangesWASAPI capture support
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~45 minutes Change: Bug fix · Severity of issue fixed: Medium Sequence Diagram(s)sequenceDiagram
participant main.cpp
participant WasapiDeviceWatcher
participant WasapiRenderKeepAlive
participant WASAPI endpoints
main.cpp->>WasapiDeviceWatcher: start when device logging is enabled
main.cpp->>WasapiRenderKeepAlive: start unless keep-alive is disabled
WasapiRenderKeepAlive->>WASAPI endpoints: open render stream and write silence
WASAPI endpoints-->>WasapiDeviceWatcher: send device notifications
main.cpp->>WasapiDeviceWatcher: stop on failure or shutdown
main.cpp->>WasapiRenderKeepAlive: stop on failure or shutdown
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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Confirmed on real hardware (getopenscreen#724): a mic-only recording lets Windows idle the render endpoint and drop a wireless headset partway through, while the same recording with system audio (loopback capture, which reads the render endpoint) does not drop it. Touching the render endpoint at all is enough to prevent this. Adds WasapiRenderKeepAlive, which opens the default render endpoint in shared mode and writes AUDCLNT_BUFFERFLAGS_SILENT packets to it for the duration of a recording, independent of whether system audio capture is on. Non-fatal on any failure (no output device, another app holding it exclusively, etc). On by default; set OPENSCREEN_WGC_DISABLE_AUDIO_KEEPALIVE=1 to turn it off. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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In `@electron/native/wgc-capture/src/wasapi_device_watcher.cpp`:
- Around line 153-164: Update WasapiDeviceWatcher::emitDeviceEvent so
IMMNotificationClient callbacks only copy the event type, deviceId, and
extraJson into owned data and enqueue it without waiting on outputMutex_,
resolving the friendly name, or flushing output. Add a worker to dequeue events,
resolve names, and write output; during shutdown, unregister callbacks, drain
the queue, join the worker, and only then reset deviceEnumerator_.
- Around line 156-164: Update WasapiDeviceWatcher::emitDeviceEvent and the JSON
event-writing flow in main.cpp to construct each complete event before output
and route all events through one shared synchronized emitter protected by the
common mutex. Ensure no direct chained writes bypass this emitter, preserving
one complete JSON record per line without interleaving.
In `@electron/native/wgc-capture/src/wasapi_render_keepalive.cpp`:
- Around line 79-80: Initialize COM within the lambda that starts renderLoop:
call CoInitializeEx(nullptr, COINIT_MULTITHREADED) before renderLoop(), call
CoUninitialize() after it returns only when initialization succeeds, and
preserve the existing thread join and interface-release ordering.
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📒 Files selected for processing (6)
electron/native/wgc-capture/CMakeLists.txtelectron/native/wgc-capture/src/main.cppelectron/native/wgc-capture/src/wasapi_device_watcher.cppelectron/native/wgc-capture/src/wasapi_device_watcher.helectron/native/wgc-capture/src/wasapi_render_keepalive.cppelectron/native/wgc-capture/src/wasapi_render_keepalive.h
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- IMMNotificationClient callbacks (OnDeviceStateChanged etc.) must be nonblocking per Microsoft's documented contract. They previously resolved the device's friendly name (a property-store round trip) and waited on outputMutex_ before writing, both on the callback thread. Moved all of that to a dedicated worker thread: callbacks now only copy their arguments into a PendingEvent and enqueue it. - Each JSON line is now built as one complete string before a single std::cout write, instead of a chained multi-operator write, closing the specific interleaving failure CodeRabbit flagged. - WasapiRenderKeepAlive's render thread now calls CoInitializeEx before using IAudioClient/IAudioRenderClient, matching Microsoft's documented requirement that the calling thread be COM-initialized. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Confirmed on real hardware: a headset's own idle-power-off timer does not reliably reset on AUDCLNT_BUFFERFLAGS_SILENT packets, but does on genuine (if very quiet) signal -- consistent with system-audio loopback capture (which reads real content when something is playing) already preventing the same drop that mic-only capture does not. WasapiRenderKeepAlive now writes a 1kHz tone at 1% amplitude, in whatever format (float32 or 16/32-bit PCM) the render endpoint's mix format specifies, with continuous phase across buffer calls to avoid clicking. Only runs when system audio capture is off: loopback capture already keeps the endpoint busy on its own when it's on, and running the keep-alive in that case would also get the tone captured into the recording's system-audio track. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Fixes #724 — headphones (specifically a Corsair wireless headset) disconnect partway through a mic-only recording.
Two birds, one PR
This bundles the fix with the diagnostic tool that was needed to find it, since they were developed together and the tool stays useful going forward:
WasapiRenderKeepAlive(~115 lines of necessarily-verbose WASAPI boilerplate — device activation, buffer priming, a render loop, cleanup) plus a handful of one-linestart()/stop()call sites inmain.cpp.WasapiDeviceWatcher(~300 lines) is the diagnostic instrumentation that was needed to figure out what to fix before writing any fix code — see the investigation below. It's diagnostic-only, opt-in, zero-cost when disabled, and reusable for the next audio-hardware oddity someone reports, so it's included rather than thrown away after doing its job here.Root cause, confirmed on real hardware
WasapiLoopbackCapture's system-audio path only ever reads from the render endpoint viaAUDCLNT_STREAMFLAGS_LOOPBACK. A mic-only recording never touches the render endpoint at all. Testing showed:So touching the render endpoint at all — even read-only — is enough to prevent the drop.
WasapiDeviceWatchernever caught aDEVICE_STATE_*transition during either run, so whatever Windows is doing here isn't visible as a discrete state change; it's something at the audio-engine idle level, which is what led to the render-stream fix rather than chasing a USB-suspend or firmware-timer theory.What changed
WasapiRenderKeepAlive(electron/native/wgc-capture/src/wasapi_render_keepalive.{h,cpp}) — opens the default render endpoint in shared mode, primes the buffer, and continuously writesAUDCLNT_BUFFERFLAGS_SILENTpackets for the duration of the recording. Independent ofcaptureSystemAudio, since mic-only is exactly the case that otherwise leaves the endpoint untouched. Shared mode so it can't block another app from using the device; any failure (no output device, another app holding it exclusively, etc.) is non-fatal to the recording. On by default; setOPENSCREEN_WGC_DISABLE_AUDIO_KEEPALIVE=1to turn it off.WasapiDeviceWatcher(electron/native/wgc-capture/src/wasapi_device_watcher.{h,cpp}) — diagnostic-onlyIMMNotificationClientthat logs render/capture endpoint state transitions as structured JSON events for the duration of a recording. Opt-in viaOPENSCREEN_WGC_LOG_AUDIO_DEVICE_EVENTS=1.main.cppvia a single stop-helper lambda each, called at every exit path, and logged as their own named[stop-timing]steps (device-watcher,render-keepalive).Testing
scripts/diagnostic-tool/diagnostic.mjs) against the CI-built helper, on the reporter's actual Corsair Void Wireless v2 hardware:render-keepalivestop step completed normally.Windows x64 diagnostic bundleandRust check (Windows compositor)both pass, confirming clean compilation.Still open
test-windows-audio-timeline.mjs) proving the mic track stays continuous and undamaged with the keep-alive running — silence alone doesn't prove that.Happy to add these as a follow-up if preferred over blocking this PR on them.
Co-Authored-By: Claude Sonnet 5 noreply@anthropic.com
Summary by CodeRabbit
New Features
Bug Fixes