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[5/9] Harden the macOS loader and launcher - #5
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October 15, 2026 16:40
The loader kept a pointer into an autoreleased string, ignored a missing settings file or game path, then executed a relative path. Each case now fails with a message on stderr. Symlinks are resolved, so launching through a link no longer injects a dylib path that does not exist.
The launcher uses the Xsolla updater directly and drops unused view state. Required entitlements are compared without redundant reapplication flags, and UI work stays on the main actor. The rsync bridge owns its patch handles and reports read, write, patch and close failures instead of dropping them.
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Part 5 of 9 · base
stack/04-features-settings-sync· 2 commitsThe macOS loader could keep going with a bad path or a dangling string and then run the wrong thing, quietly. This PR makes both the loader and the launcher stop with a readable message instead.
What changes
Behavior changes
Testing
Built with xmake. Every commit was built on macOS arm64. Nothing was run in the game.