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fnaf-world-code

the source code of the beloved fnaf world version 0.1.24 by Scott Cawthon

Q&A

  • can I compile the code to the game?

no, this code is purely visiable and for readablity. you cannot sadly compile it to the game itself but can be used to understand how it works

  • does this code match other modded fnaf worlds?

not really, some mods use fwf which rewrites the code to be compact and miniaml but still keeps that core functionlity and some their code is based on it but can also be heavily modified which might make some mismatch. either way it shouldn't be a relaibale way to undersand how modded fanf worlds work


the structure of project

Root
│   README.md
│
├───Frame 1 (Frame 32)
│       Events.txt
│       Objects.txt
│
├───Frame 10 (wait)
│       Events.txt
│       Objects.txt
│
├───Frame 11 (underground 2)
│       Events.txt
│       Objects.txt
│
├───Frame 12 (underground 3)
│       Events.txt
│       Objects.txt
│
├───Frame 13 (Bytes)
│       Events.txt
│       Objects.txt
│
├───Frame 14 (shop)
│       Events.txt
│       Objects.txt
│
├───Frame 15 (armor shop)
│       Events.txt
│       Objects.txt
│
├───Frame 16 (lost world)
│       Events.txt
│       Objects.txt
│
├───Frame 17 (lost 2)
│       Events.txt
│       Objects.txt
│
├───Frame 18 (lost3)
│       Events.txt
│       Objects.txt
│
├───Frame 19 (fishing 1)
│       Events.txt
│       Objects.txt
│
├───Frame 2 (check)
│       Events.txt
│       Objects.txt
│
├───Frame 20 (fishing 2)
│       Events.txt
│       Objects.txt
│
├───Frame 21 (ending 1)
│       Events.txt
│       Objects.txt
│
├───Frame 22 (ending 2)
│       Events.txt
│       Objects.txt
│
├───Frame 23 (ending 3)
│       Events.txt
│       Objects.txt
│
├───Frame 24 (intro)
│       Events.txt
│       Objects.txt
│
├───Frame 25 (static)
│       Events.txt
│       Objects.txt
│
├───Frame 26 (Frame 25)
│       Events.txt
│       Objects.txt
│
├───Frame 27 (boss cutscene)
│       Events.txt
│       Objects.txt
│
├───Frame 28 (cinematic)
│       Events.txt
│       Objects.txt
│
├───Frame 29 (clock)
│       Events.txt
│       Objects.txt
│
├───Frame 3 (title screen)
│       Events.txt
│       Objects.txt
│
├───Frame 30 (ending 4)
│       Events.txt
│       Objects.txt
│
├───Frame 31 (Frame 31)
│       Events.txt
│       Objects.txt
│
├───Frame 32 (wait 2)
│       Events.txt
│       Objects.txt
│
├───Frame 33 (room)
│       Events.txt
│       Objects.txt
│
├───Frame 34 (cinematic 2)
│       Events.txt
│       Objects.txt
│
├───Frame 35 (halloween land)
│       Events.txt
│       Objects.txt
│
├───Frame 36 (Frame 1)
│       Events.txt
│       Objects.txt
│
├───Frame 37 (Frame 2)
│       Events.txt
│       Objects.txt
│
├───Frame 38 (57 title)
│       Events.txt
│       Objects.txt
│
├───Frame 39 (In Space)
│       Events.txt
│       Objects.txt
│
├───Frame 4 (file setup)
│       Events.txt
│       Objects.txt
│
├───Frame 40 (Game Over)
│       Events.txt
│       Objects.txt
│
├───Frame 41 (Icon)
│       Events.txt
│       Objects.txt
│
├───Frame 42 (FoxyEXE)
│       Events.txt
│       Objects.txt
│
├───Frame 43 (game over)
│       Events.txt
│       Objects.txt
│
├───Frame 44 (earned new character)
│       Events.txt
│       Objects.txt
│
├───Frame 45 (Rainbow Adventure)
│       Events.txt
│       Objects.txt
│
├───Frame 46 (killed rainbow)
│       Events.txt
│       Objects.txt
│
├───Frame 47 (Rainbow cannon)
│       Events.txt
│       Objects.txt
│
├───Frame 48 (ending)
│       Events.txt
│       Objects.txt
│
├───Frame 49 (to be continued)
│       Events.txt
│       Objects.txt
│
├───Frame 5 (character select)
│       Events.txt
│       Objects.txt
│
├───Frame 50 (starring)
│       Events.txt
│       Objects.txt
│
├───Frame 6 (overworld)
│       Events.txt
│       Objects.txt
│
├───Frame 7 (game over)
│       Events.txt
│       Objects.txt
│
├───Frame 8 (chips)
│       Events.txt
│       Objects.txt
│
└───Frame 9 (underground 1)
        Events.txt
        Objects.txt

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the source code of the beloved fnaf world version 0.1.24 by Scott Cawthon

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