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Pull requests: facebook/igl
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[C4] igl | add DeviceFeatures::DynamicSetCullMode, DynamicSetFrontFacingWinding.
cla signed
#416
opened Jul 14, 2026 by
vinsentli
Contributor
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[C3] igl | opengl | Implement RenderCommandEncoder::setCullMode()
cla signed
#415
opened Jul 14, 2026 by
vinsentli
Contributor
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[C2] igl | vulkan | Implement RenderCommandEncoder::setCullMode()
cla signed
#414
opened Jul 14, 2026 by
vinsentli
Contributor
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[C1] igl | metal | Implement RenderCommandEncoder::setCullMode()
cla signed
#413
opened Jul 14, 2026 by
vinsentli
Contributor
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[P5] igl | vulkan | On VK_EXT_extended_dynamic_state-capable devices, use fixed depth-stencil state and cull mode during PSO creation.
cla signed
#411
opened Jul 14, 2026 by
vinsentli
Contributor
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[P4] igl | vulkan | Decouple DepthStencilState configuration from the PSO.
cla signed
#410
opened Jul 14, 2026 by
vinsentli
Contributor
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[P3] igl | vulkan | Decouple cull mode, front face, primitive topology configuration from the PSO.
cla signed
#409
opened Jul 14, 2026 by
vinsentli
Contributor
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ProTip!
What’s not been updated in a month: updated:<2026-06-15.