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Added a new Sprite edit mode to AutoUV - #652

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Micheus:mv/new-autouv-sprite-edit-mode
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Micheus wants to merge 1 commit into
dgud:masterfrom
Micheus:mv/new-autouv-sprite-edit-mode

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@Micheus

@Micheus Micheus commented Sep 10, 2026

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It was suggested on Discord to add an option that makes handling islands easier when game makers work with sprite textures. The idea is to introduce a snap-to-grid mode, where the grid is defined by the sprite size. These sizes are predefined values ranging from 1 to 256 (powers of two). Each grid cell provides nine snap points for precise alignment.

The sprite size information is stored with the project, and the Sprite Edit mode must be enabled each time the AutoUV window is opened.

Note:
Added a new Sprite Editor mode to AutoUV window. Thanks to DevEarley

It was suggested on Discord to add an option that makes handling islands
easier when game makers work with sprite textures. The idea is to introduce
a snap-to-grid mode, where the grid is defined by the sprite size. These
sizes are predefined values ranging from 1 to 256 (powers of two). Each grid
cell provides nine snap points for precise alignment.

The sprite size information is stored with the project, and the Sprite Edit
mode must be enabled each time the AutoUV window is opened.

Note:
Added a new Sprite Editor mode to AutoUV window. Thanks to DevEarley
@Micheus

Micheus commented Sep 10, 2026

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Checking all my branches I was missing this one.

autouv-sprite-mode.mp4

The user used it to add these animated character (sprites) into the tubes:
image

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