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It was suggested on Discord to add an option that makes handling islands easier when game makers work with sprite textures. The idea is to introduce a snap-to-grid mode, where the grid is defined by the sprite size. These sizes are predefined values ranging from 1 to 256 (powers of two). Each grid cell provides nine snap points for precise alignment. The sprite size information is stored with the project, and the Sprite Edit mode must be enabled each time the AutoUV window is opened. Note: Added a new Sprite Editor mode to AutoUV window. Thanks to DevEarley
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It was suggested on Discord to add an option that makes handling islands easier when game makers work with sprite textures. The idea is to introduce a snap-to-grid mode, where the grid is defined by the sprite size. These sizes are predefined values ranging from 1 to 256 (powers of two). Each grid cell provides nine snap points for precise alignment.
The sprite size information is stored with the project, and the Sprite Edit mode must be enabled each time the AutoUV window is opened.
Note:
Added a new Sprite Editor mode to AutoUV window. Thanks to DevEarley