Skip to content

[documentation] CollisionLayer explained with a bit more elaboration#193

Open
BdR76 wants to merge 1 commit into
david-pfx:masterfrom
BdR76:master
Open

[documentation] CollisionLayer explained with a bit more elaboration#193
BdR76 wants to merge 1 commit into
david-pfx:masterfrom
BdR76:master

Conversation

@BdR76
Copy link
Copy Markdown

@BdR76 BdR76 commented Jun 1, 2026

CollisionLayers are such an important part of core PuzzleScript that imho they should be explained with a bit more elaboration and visuals (at least I was struggling with them at first and found the documentation quite brief)

Required (check [ ] -> [x] all that apply):

  • There is a relevant & reviewed issue in the tracker (please link it below)
  • I've followed all instructions that were given in the issue comments (if not, please specify below)
  • This PR only resolves a single issue. (Please split up bigger PRs into multiple requests where needed.)
  • To the best of my ability I've followed good commit hygiene, avoided fixing too many things per commit, provided good commit messages, and did basic cleaning on the commit history if needed.
  • I am willing and able to release this contribution under the MIT license (if not, please explain below)
  • I have described this PR, highlighting important files, additional changes, and what you expect would be most important to review.
  • If relevant, provide example projects and tests for the unit tester

CollisionLayers are such an important part of core PuzzleScript that imho they should be explained with a bit more elaboration and visuals (at least I was struggling with them at first and found the documentation quite brief)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant