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[Leaf] Implement "PAK/LAC" repack (for "Kimi ga Yobu, Megiddo no Oka de") and refactor Leaf compression logic - #222

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crskycode merged 16 commits into
crskycode:masterfrom
andreiagmu:master
Aug 20, 2026
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[Leaf] Implement "PAK/LAC" repack (for "Kimi ga Yobu, Megiddo no Oka de") and refactor Leaf compression logic#222
crskycode merged 16 commits into
crskycode:masterfrom
andreiagmu:master

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  • Implement PAK/LAC repack.
  • Refactor LeafLzss class to a separate LeafCompression.cs file.
  • Add byte frameFill parameter to Compress() method.

Note: This PAK/LAC repack implementation was made for the Leaf game Kimi ga Yobu, Megiddo no Oka de.
Other games may or may not be supported.

…implementation

(i.e., supports "Kimi ga Yobu, Megiddo no Oka de")
…implementation

(i.e., supports "Kimi ga Yobu, Megiddo no Oka de")
@crskycode
crskycode merged commit 05455ae into crskycode:master Aug 20, 2026
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