[Leaf] Implement "PAK/LAC" repack (for "Kimi ga Yobu, Megiddo no Oka de") and refactor Leaf compression logic - #222
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…s (LeafCompression.cs)
…implementation (i.e., supports "Kimi ga Yobu, Megiddo no Oka de")
…s (LeafCompression.cs)
…implementation (i.e., supports "Kimi ga Yobu, Megiddo no Oka de")
- Update ArcPAK/ArcLAC usage of Compress()
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PAK/LACrepack.LeafLzssclass to a separateLeafCompression.csfile.byte frameFillparameter toCompress()method.Note: This
PAK/LACrepack implementation was made for the Leaf gameKimi ga Yobu, Megiddo no Oka de.Other games may or may not be supported.