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arch-init recovers state, but nothing instructs architects to SAVE state — close the durability loop
area/scaffoldArea: Install path — codev init/adopt/update/doctor, codev-skeleton, four-tier resolverArea: Install path — codev init/adopt/update/doctor, codev-skeleton, four-tier resolverStatus: Open.#1212 In cluesmith/codev;tower: offline gh failures aren't negative-cached (10s hang per request); with per-tab SSE this exhausts Chrome's connection pool and the dashboard becomes unloadable
area/towerArea: Tower server / agent farm CLIArea: Tower server / agent farm CLIStatus: Open.#1211 In cluesmith/codev;codev doctor: detect protocol-file drift — local copies shadowing newer skeleton files, and stale installed skeletons
area/scaffoldArea: Install path — codev init/adopt/update/doctor, codev-skeleton, four-tier resolverArea: Install path — codev init/adopt/update/doctor, codev-skeleton, four-tier resolverStatus: Open.#1210 In cluesmith/codev;porch: consult raw outputs don't survive retries or builder cleanup — archive per-attempt artifacts
area/porchArea: Porch state machine / protocol orchestrationArea: Porch state machine / protocol orchestrationStatus: Open.#1209 In cluesmith/codev;Hot-context managed block uses Claude-only @import in AGENTS.md, dropping hot-tier content for non-Claude tools
area/scaffoldArea: Install path — codev init/adopt/update/doctor, codev-skeleton, four-tier resolverArea: Install path — codev init/adopt/update/doctor, codev-skeleton, four-tier resolverStatus: Open.#1208 In cluesmith/codev;Surface codev doctor results (incl. scaffold drift) in the VS Code extension
area/cross-cuttingTouches multiple areas — needs coordinated handlingTouches multiple areas — needs coordinated handlingStatus: Open.#1207 In cluesmith/codev;Shellper replay buffer stores the stream, not the screen: unbounded growth for full-screen TUIs (17MB+ replays)
area/terminalArea: Terminal-specific (PTY, vscode terminal pane)Area: Terminal-specific (PTY, vscode terminal pane)Status: Open.#1205 In cluesmith/codev;- Status: Open.#1201 In cluesmith/codev;
- Status: Open.#1199 In cluesmith/codev;
Shellper reconnect error is swallowed: terminal becomes a silent zombie (no input/output, 'Message sent' logged for dropped frames) until next Tower restart
area/towerArea: Tower server / agent farm CLIArea: Tower server / agent farm CLIStatus: Open.#1198 In cluesmith/codev;- Status: Open.#1196 In cluesmith/codev;
Gate approvals advance builders silently: notify the spawning architect from the porch approve path
area/cross-cuttingTouches multiple areas — needs coordinated handlingTouches multiple areas — needs coordinated handlingStatus: Open.#1194 In cluesmith/codev;