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X-Change World — Stateful Narrative Engine

A configurable stateful narrative engine for SillyTavern, designed to run as the runtime for the StatefulLore extension.

The engine maintains rich session state — character traits, conditions, equipment, location, narrative variables — so the language model can focus on prose without having to track world data turn to turn. It detects in-story events, triggers configurable mechanics, and constructs dynamic context headers for the LLM.

How it works

  • State container. Persistent per-session store for everything the engine tracks.
  • Event detection. Lightweight pattern matchers and rule hooks scan model output for in-story triggers and update state accordingly.
  • Context builder. On each turn, assembles a compact summary of currently-relevant state and injects it into the model's context window.
  • Mechanics layer. Declarative rules drive game-style mechanics (stats, equipment, conditions, etc.) without the model having to remember anything.

Versioning

The engine ships a single LORE_DATA.version field. The companion StatefulLore extension reads version.json on startup and only re-downloads the engine when the version differs, keeping client traffic minimal.

Files

  • x_change_world.js — main engine.
  • version.json — current version (consumed by the extension).
  • master_world.js, transform_body_compact.js — supporting modules.

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Working on making a proxy for lore

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