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In Lyra-based project all UObject`s are primary #58

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@Son1XI

In Lyra-based project all UObject`s are marked as primary asset type, so all assets considered as used, because plugin logic works for ignoring all primary classes (and derived ones).
Workaround for me: inside GetClassNamesPrimary method if class path is /Script/CoreUObject.Object - skip adding to ClassNamesPrimaryBase. But I wish a better one solution, thanks!)

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